Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Additive versus subtractive modularity
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Emerikol" data-source="post: 6323641" data-attributes="member: 6698278"><p>But what percentage of the people would have to violently hate a mechanic to get them to offer another option that would take them all of half an hour to write? </p><p></p><p>They actually did change Second Wind to temp hit points. Then after the INTERNAL playtesters said they liked normal better they switched it back. So the surveys were complaining about Second Wind already that they felt motivated to try a different approach. </p><p></p><p>The devs are likely just clueless when it comes to understanding the real issue. They've demonstrated on other issues like dissociative mechanics that they can take two out and put two in in the same motion. They just don't understand it fully. </p><p></p><p>Any healing that is not of magical origin that results in a recovery rate faster than normal sleeping (which is either 1hp/day or maybe level/day for "liberals on the issue" like myself) is problematic. </p><p></p><p>They actually got rid of the Warlord supposedly as a response to this feeling on hit points. Give me a clean fighter with at least an option for my playstyle and I'd be happy if there were twenty warlord variants. I would ban them all in my game but the overall game is not lacking even a simple core 4 fighter and rogue with options for my approach. To be honest, I never need more than the core 4. Other than Paladin, I doubt I've seen many classes played at all in my campaign besides the core 4.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 6323641, member: 6698278"] But what percentage of the people would have to violently hate a mechanic to get them to offer another option that would take them all of half an hour to write? They actually did change Second Wind to temp hit points. Then after the INTERNAL playtesters said they liked normal better they switched it back. So the surveys were complaining about Second Wind already that they felt motivated to try a different approach. The devs are likely just clueless when it comes to understanding the real issue. They've demonstrated on other issues like dissociative mechanics that they can take two out and put two in in the same motion. They just don't understand it fully. Any healing that is not of magical origin that results in a recovery rate faster than normal sleeping (which is either 1hp/day or maybe level/day for "liberals on the issue" like myself) is problematic. They actually got rid of the Warlord supposedly as a response to this feeling on hit points. Give me a clean fighter with at least an option for my playstyle and I'd be happy if there were twenty warlord variants. I would ban them all in my game but the overall game is not lacking even a simple core 4 fighter and rogue with options for my approach. To be honest, I never need more than the core 4. Other than Paladin, I doubt I've seen many classes played at all in my campaign besides the core 4. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Additive versus subtractive modularity
Top