Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Additive versus subtractive modularity
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wyckedemus" data-source="post: 6324686" data-attributes="member: 1079"><p>Wow, Emerikol. There are so many wonderful advances in this edition (that other "D&D" makers are not doing) that make this edition stand head and shoulders over others (in my opinion). and you're going to dismiss it based on the existence of this one concept (that I feel you are overinflating).</p><p></p><p>You're telling us that your playstyle is based only on "martial healing". That's what it has come down to... Nothing in this edition matters other than martial healing. Is that right? If that is saying too much, perhaps you do like a bunch of other things, but this one thing trumps all others and poisons the well for you. Either way, that's pretty extreme. </p><p></p><p>It's not like this is healing where a fighter is allowed to shout someone's hand back on, or tell a dying unconscious ally to "get up maggot", and they stop dying. Check out the HP rules. If a person has even 1 hit point yet, they have not taken a serious wound. They have minor injuries that they can usually overcome overnight. If they were dropped to 0 with a lethal attack, all it takes is 1 hit point of magical healing to close up all that trauma and bring them back to minor injuries.</p><p></p><p>I think the main problem people have with "martial healing" is two-fold. A) They think HP is mostly meat; and B) They like to describe serious injuries against players to reflect hit point loss. Take 10 damage? That's an arrow to the thigh. Take 4 damage? You are bleeding freely from a slash in your arm. Critical hit? Your arm is broken. The problem with this is that once you describe damage as a serious injury against a PC, it doesn't make sense for normal rest (or "martial healing") to recover that quickly. In my opinion, strain, bruises, and nicks are best way to describe damage taken by a PC until they are dropped.</p><p></p><p>You claim 20% of people hate martial healing. I disagree with the intensity of that assertion. Sure there are many people don't like the idea of extreme martial healing as described above, but this edition *isn't that*. </p><p></p><p>Look at everyone trying to help you with suggestions. But you are ignoring them. Can't you see that you are coming off as an extreme outlier that is spewing vitriol? Let me use your own tactic here: I am having a hard time understanding how you cannot see that what this edition is doing *isn't* the extreme martial healing that most martial healing dissenters want to avoid. I can say this because I am one of those people that does not like martial healing that can cure serious wounds (no pun intended). The limitations of Second Wind (you have to be able to take actions and therefore have at least 1hp), and HD (You have to have at least 1hp), require the PC to not be seriously injured, so I can live with those rules. </p><p></p><p>You claim it's about the "principle" that the designers don't support your playstyle. I consider myself in the *dislikes Martial Healing working like magical healing" camp, and I feel that the designers are writing it in a way that alleviates my concerns and verisimilitude. I feel that they did listen to me as one of those dissenters. I would recommend reviewing how it works, and consider all aspects of the game that better support aspects of your playstyle.</p><p></p><p>If you still feel that way, then you may have gone further over the edge when it comes to the camp you claim to represent. You may be an extreme minority. Like people who won't play because Thac0 isn't in the game.</p><p></p><p>Also, you have been passive-aggressively calling out people's intellect more than once in this thread. That's bad form, man. </p><p></p><p>... in my opinion.</p></blockquote><p></p>
[QUOTE="Wyckedemus, post: 6324686, member: 1079"] Wow, Emerikol. There are so many wonderful advances in this edition (that other "D&D" makers are not doing) that make this edition stand head and shoulders over others (in my opinion). and you're going to dismiss it based on the existence of this one concept (that I feel you are overinflating). You're telling us that your playstyle is based only on "martial healing". That's what it has come down to... Nothing in this edition matters other than martial healing. Is that right? If that is saying too much, perhaps you do like a bunch of other things, but this one thing trumps all others and poisons the well for you. Either way, that's pretty extreme. It's not like this is healing where a fighter is allowed to shout someone's hand back on, or tell a dying unconscious ally to "get up maggot", and they stop dying. Check out the HP rules. If a person has even 1 hit point yet, they have not taken a serious wound. They have minor injuries that they can usually overcome overnight. If they were dropped to 0 with a lethal attack, all it takes is 1 hit point of magical healing to close up all that trauma and bring them back to minor injuries. I think the main problem people have with "martial healing" is two-fold. A) They think HP is mostly meat; and B) They like to describe serious injuries against players to reflect hit point loss. Take 10 damage? That's an arrow to the thigh. Take 4 damage? You are bleeding freely from a slash in your arm. Critical hit? Your arm is broken. The problem with this is that once you describe damage as a serious injury against a PC, it doesn't make sense for normal rest (or "martial healing") to recover that quickly. In my opinion, strain, bruises, and nicks are best way to describe damage taken by a PC until they are dropped. You claim 20% of people hate martial healing. I disagree with the intensity of that assertion. Sure there are many people don't like the idea of extreme martial healing as described above, but this edition *isn't that*. Look at everyone trying to help you with suggestions. But you are ignoring them. Can't you see that you are coming off as an extreme outlier that is spewing vitriol? Let me use your own tactic here: I am having a hard time understanding how you cannot see that what this edition is doing *isn't* the extreme martial healing that most martial healing dissenters want to avoid. I can say this because I am one of those people that does not like martial healing that can cure serious wounds (no pun intended). The limitations of Second Wind (you have to be able to take actions and therefore have at least 1hp), and HD (You have to have at least 1hp), require the PC to not be seriously injured, so I can live with those rules. You claim it's about the "principle" that the designers don't support your playstyle. I consider myself in the *dislikes Martial Healing working like magical healing" camp, and I feel that the designers are writing it in a way that alleviates my concerns and verisimilitude. I feel that they did listen to me as one of those dissenters. I would recommend reviewing how it works, and consider all aspects of the game that better support aspects of your playstyle. If you still feel that way, then you may have gone further over the edge when it comes to the camp you claim to represent. You may be an extreme minority. Like people who won't play because Thac0 isn't in the game. Also, you have been passive-aggressively calling out people's intellect more than once in this thread. That's bad form, man. ... in my opinion. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Additive versus subtractive modularity
Top