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Additive versus subtractive modularity
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<blockquote data-quote="Emerikol" data-source="post: 6324701" data-attributes="member: 6698278"><p>I do think there are some good things in 5e. I do not consider it overwhelmingly the best edition even ignoring martial healing. It's got good things and bad things. I don't prefer at will cantrips or sorcerer like wizards to be honest. I was going to live with those things because they don't make it impossible to play. Magic can work in any way given it's magic. I don't like arcane recovery at all and would likely ban that. I do not like one hour rests. I'd make those encounter for martials and never for casters. So there are things to like and not like. I like the DM empowerment a lot. I like the skills mostly though I wish they'd kept them optional even though I prefer skills. My favorite thing I like is big feats. Best idea they've had. I do like the simpler rules and fast combat concept.</p><p></p><p></p><p>I'd say for me martial healing and dissociative mechanics are the two things I dislike about roleplaying games in general. They are the primary reasons I hated 4e.</p><p></p><p>I'm saying that I don't want to wake up one day and discover that every single roleplaying game on the planet uses martial healing and I'm houseruling away until I'm dead. There are companies out there making games that are not using martial healing so maybe I should support them. I really don't consider C&C a bad game. Sure it might require some houserule upgrades but no more or less than 5e and none of them would be to support my playstyle. </p><p></p><p>I see what they wrote in the rules. I don't like what they wrote. It has never been true in any D&D game I've ever played that you were uninjured at 1 hit point if your max was over 10. If your max is 2 or 3 then maybe. I realize the game has written rules that disagree with my take on hit points. That is why I'm not feeling very favorable towards the game. I don't disagree though that 5e has fully embraced non-magical healing.</p><p></p><p></p><p></p><p>I realize that is the standing position of the other side. If I'm forced to make that concession I'd just rather not play. I prefer to envision some injury that is heroically battled through. I am not saying it's a 100% meat situation either. I am just saying that a 100 hit point fighter at 1 point is likely covered in blood, may be clutching a stab wound, or have a serious concussion with blood running into his eyes. He appears about ready to drop from his wounds. I do not see a perfectly health but tired and scratched person. I see that when that fighter is at 90 or 95 out of a 100.</p><p></p><p></p><p>Well I at least entertain the idea that some people do not consider second wind martial healing. If they do not then I don't know why they don't. A fighter activates an ability that restores hit points and no magic has happened. He just pulls it out of nowhere. Part of my anger is really how easily they could have addressed the issue. Just offer a few options. I was even willing to totally give them the benefit of the doubt and just work with the DMG optional rules. But if they can actually address the concerns of people over Thac0 but can't find it in their heart to address second wind then what am I to think. They have a very think book there and it takes all of three lines to fix it. I can only think that they are of the opinion that they do not want anyone with my view of hit points anywhere near D&D.</p><p></p><p></p><p></p><p>The reason why it appears I ignore them is that half of them came from me to begin with and it's never been about me being able to houserule the game. I can write my own game. Honestly. I can. So there is no problem whatsoever with me developing a set of houserules to make 5e work. Why would I do that though when I have all these other companies who actually provide support for my playstyle struggling to survive as they compete against D&D? If I follow D&D and let those companies die then one day there won't even be any game supporting my playstyle. I think that is bad for the hobby.</p><p></p><p></p><p></p><p>Yet the answers you give are the exact answers the 4e people gave for why martial healing worked. How does Second Wind work without magic? Your answer has to be predicated upon hit point damage not being physical.</p><p></p><p></p><p></p><p></p><p>I consider anyone saying those who care about martial healing make up 2% of the populace as the same people claiming the world is flat or that the moon landing never happened. I'm sure some exist but no one rational or sensible would think that. I chose 2% to be far far far away from any place that anyone on either side would think reasonable. We can argue 20% vs 40%. But 2% no. If someone thinks that I don't even want to discuss it with them.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 6324701, member: 6698278"] I do think there are some good things in 5e. I do not consider it overwhelmingly the best edition even ignoring martial healing. It's got good things and bad things. I don't prefer at will cantrips or sorcerer like wizards to be honest. I was going to live with those things because they don't make it impossible to play. Magic can work in any way given it's magic. I don't like arcane recovery at all and would likely ban that. I do not like one hour rests. I'd make those encounter for martials and never for casters. So there are things to like and not like. I like the DM empowerment a lot. I like the skills mostly though I wish they'd kept them optional even though I prefer skills. My favorite thing I like is big feats. Best idea they've had. I do like the simpler rules and fast combat concept. I'd say for me martial healing and dissociative mechanics are the two things I dislike about roleplaying games in general. They are the primary reasons I hated 4e. I'm saying that I don't want to wake up one day and discover that every single roleplaying game on the planet uses martial healing and I'm houseruling away until I'm dead. There are companies out there making games that are not using martial healing so maybe I should support them. I really don't consider C&C a bad game. Sure it might require some houserule upgrades but no more or less than 5e and none of them would be to support my playstyle. I see what they wrote in the rules. I don't like what they wrote. It has never been true in any D&D game I've ever played that you were uninjured at 1 hit point if your max was over 10. If your max is 2 or 3 then maybe. I realize the game has written rules that disagree with my take on hit points. That is why I'm not feeling very favorable towards the game. I don't disagree though that 5e has fully embraced non-magical healing. I realize that is the standing position of the other side. If I'm forced to make that concession I'd just rather not play. I prefer to envision some injury that is heroically battled through. I am not saying it's a 100% meat situation either. I am just saying that a 100 hit point fighter at 1 point is likely covered in blood, may be clutching a stab wound, or have a serious concussion with blood running into his eyes. He appears about ready to drop from his wounds. I do not see a perfectly health but tired and scratched person. I see that when that fighter is at 90 or 95 out of a 100. Well I at least entertain the idea that some people do not consider second wind martial healing. If they do not then I don't know why they don't. A fighter activates an ability that restores hit points and no magic has happened. He just pulls it out of nowhere. Part of my anger is really how easily they could have addressed the issue. Just offer a few options. I was even willing to totally give them the benefit of the doubt and just work with the DMG optional rules. But if they can actually address the concerns of people over Thac0 but can't find it in their heart to address second wind then what am I to think. They have a very think book there and it takes all of three lines to fix it. I can only think that they are of the opinion that they do not want anyone with my view of hit points anywhere near D&D. The reason why it appears I ignore them is that half of them came from me to begin with and it's never been about me being able to houserule the game. I can write my own game. Honestly. I can. So there is no problem whatsoever with me developing a set of houserules to make 5e work. Why would I do that though when I have all these other companies who actually provide support for my playstyle struggling to survive as they compete against D&D? If I follow D&D and let those companies die then one day there won't even be any game supporting my playstyle. I think that is bad for the hobby. Yet the answers you give are the exact answers the 4e people gave for why martial healing worked. How does Second Wind work without magic? Your answer has to be predicated upon hit point damage not being physical. I consider anyone saying those who care about martial healing make up 2% of the populace as the same people claiming the world is flat or that the moon landing never happened. I'm sure some exist but no one rational or sensible would think that. I chose 2% to be far far far away from any place that anyone on either side would think reasonable. We can argue 20% vs 40%. But 2% no. If someone thinks that I don't even want to discuss it with them. [/QUOTE]
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