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General Tabletop Discussion
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Additive versus subtractive modularity
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<blockquote data-quote="Blackbrrd" data-source="post: 6324777" data-attributes="member: 63962"><p>It shouldn't be particularily hard to add a module that incorporates damage levels into hp that don't go away with "martial healing" or it's kind.</p><p></p><p>You basically add an injury when you go below a certain threshold per fight. For instance at 66, 33 and 0% health you get a minor, medium and serious wound. These don't go away when you heal up with your martial healing, but goes away if you get magical healing (minor wound = level 1 spell, medium wound = level 2 spell, serious wound level 3 spell)</p><p></p><p>Using your martial healing might help you avoid anything but minor wounds, so it's useful, but you need magical healing to get back into shape.</p><p></p><p>They have already stated that there will be a optional wounds rule, so for the ones that doesn't like the default hp mechanic that the rest of us like, they can use that. Or create their own that suits their particular game.</p><p></p><p>So, there you have it, additive modularity can fix the issue some people have with "martial healing". If the optional wounds rule doesn't suit your needs, it should be pretty easy to extrapolate from the idea I made here. Should maybe take you an hour or two.</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 6324777, member: 63962"] It shouldn't be particularily hard to add a module that incorporates damage levels into hp that don't go away with "martial healing" or it's kind. You basically add an injury when you go below a certain threshold per fight. For instance at 66, 33 and 0% health you get a minor, medium and serious wound. These don't go away when you heal up with your martial healing, but goes away if you get magical healing (minor wound = level 1 spell, medium wound = level 2 spell, serious wound level 3 spell) Using your martial healing might help you avoid anything but minor wounds, so it's useful, but you need magical healing to get back into shape. They have already stated that there will be a optional wounds rule, so for the ones that doesn't like the default hp mechanic that the rest of us like, they can use that. Or create their own that suits their particular game. So, there you have it, additive modularity can fix the issue some people have with "martial healing". If the optional wounds rule doesn't suit your needs, it should be pretty easy to extrapolate from the idea I made here. Should maybe take you an hour or two. [/QUOTE]
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