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General Tabletop Discussion
*Dungeons & Dragons
Additive versus subtractive modularity
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<blockquote data-quote="Hussar" data-source="post: 6324887" data-attributes="member: 22779"><p>I'm sorry, but, good grief. How much hand holding do you expect? You admit that you had to make changes in earlier edition D&D to match your play style. You could do it fine, but, certainly not out of the box in any edition of the game. They are giving you a mechanical framework that SPECIFICALLY answers all of your play style goals - HP as % meat, slow healing, a way to use second wind mechanics that don't directly interact with wounds, and you're still saying that your point of view isn't supported?</p><p></p><p>Let me get this straight. You want bog standard HP, which you will then interpret as a % of meat, meaning that second wind cannot heal characters (since that wouldn't really make sense - the whole "wounds closing through grit" issue) and you insist that this MUST be a specific option in the game, no substitutions are possible, before you will play 5e. And because the devs are not providing your specific option, the dev's are the ones firing you as a customer. Is this accurate?</p><p></p><p>At this point, I'm done. There is absolutely no way that you will ever be satisfied. Because even if they did pick this one option and give you, word for word, what you claim you want, you'd simply pick something else to be bothered about. They are giving you mechanics that 100% support EXACTLY what you claim you want, but, because it's not done in the exact way that you want it, the devs are apparently clueless. Yeah, that's enough of that.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6324887, member: 22779"] I'm sorry, but, good grief. How much hand holding do you expect? You admit that you had to make changes in earlier edition D&D to match your play style. You could do it fine, but, certainly not out of the box in any edition of the game. They are giving you a mechanical framework that SPECIFICALLY answers all of your play style goals - HP as % meat, slow healing, a way to use second wind mechanics that don't directly interact with wounds, and you're still saying that your point of view isn't supported? Let me get this straight. You want bog standard HP, which you will then interpret as a % of meat, meaning that second wind cannot heal characters (since that wouldn't really make sense - the whole "wounds closing through grit" issue) and you insist that this MUST be a specific option in the game, no substitutions are possible, before you will play 5e. And because the devs are not providing your specific option, the dev's are the ones firing you as a customer. Is this accurate? At this point, I'm done. There is absolutely no way that you will ever be satisfied. Because even if they did pick this one option and give you, word for word, what you claim you want, you'd simply pick something else to be bothered about. They are giving you mechanics that 100% support EXACTLY what you claim you want, but, because it's not done in the exact way that you want it, the devs are apparently clueless. Yeah, that's enough of that. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Additive versus subtractive modularity
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