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General Tabletop Discussion
*Dungeons & Dragons
Additive versus subtractive modularity
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<blockquote data-quote="Ruin Explorer" data-source="post: 6325059" data-attributes="member: 18"><p>I don't think there's any indication that 5E is cleanly distinguishing between "magic" and "not magic" when it comes to abilities. 2E sort of did, but it was always a little vague, which caused some issues with anti-magic zones and the like. 4E makes no formal separation. 3E went into massive detail, categorizing class abilities (and more) as SU, EX or SP, but we're not seeing any sign of similar distinctions in 5E.</p><p></p><p>So any modules are unlikely to change HP on a "magic/non-magic" basis, I'd suggest, because they would then have to define, retroactively, what was magic and what not (for example, are Monk abilities "magic"? All of them? Some? Which? etc.). They've already stated that they'll have lower HP from resting-type modules, and I believe they also intend HD to be remove-able. Where that leaves SW and similar abilities, I don't know, of course. It really seems like, so far, SW is the only problematic ability (and wasn't problematic until it's most recent iteration!).</p><p></p><p>You are expected to House Rule more in 5E, note, this has been clearly stated. So what I'd be unsurprised to see would be a "Ultra-gritty" module where HD were gone and where you only healed 10% HP per night of safe bed-rest (say - 10% is nice and easy for most people to calculate in their heads), minimum 1hp, and where they expected the DM to do the rest and House Rule appropriately for his campaign.</p><p></p><p>Presumably with the Living Rules, they will then survey us all a year after release (or six months or whatever) and find out what we did, and if tons of people changed Second Wind, maybe the DMG2 or Dragon will contain suggestions on what to do with it, optional rules or whatever.</p><p></p><p>Personally I think it's fair to say that, if they gave you rules to slow natural HP regen that solved the issue for all classes but Fighter, your playstyle would be supported. I'm pretty sure all of us are going to have to House Rule some stuff (obviously in an ideal world, they'll also advise on SW - "Just make it THP" is a very simple fix with limited balance implications).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 6325059, member: 18"] I don't think there's any indication that 5E is cleanly distinguishing between "magic" and "not magic" when it comes to abilities. 2E sort of did, but it was always a little vague, which caused some issues with anti-magic zones and the like. 4E makes no formal separation. 3E went into massive detail, categorizing class abilities (and more) as SU, EX or SP, but we're not seeing any sign of similar distinctions in 5E. So any modules are unlikely to change HP on a "magic/non-magic" basis, I'd suggest, because they would then have to define, retroactively, what was magic and what not (for example, are Monk abilities "magic"? All of them? Some? Which? etc.). They've already stated that they'll have lower HP from resting-type modules, and I believe they also intend HD to be remove-able. Where that leaves SW and similar abilities, I don't know, of course. It really seems like, so far, SW is the only problematic ability (and wasn't problematic until it's most recent iteration!). You are expected to House Rule more in 5E, note, this has been clearly stated. So what I'd be unsurprised to see would be a "Ultra-gritty" module where HD were gone and where you only healed 10% HP per night of safe bed-rest (say - 10% is nice and easy for most people to calculate in their heads), minimum 1hp, and where they expected the DM to do the rest and House Rule appropriately for his campaign. Presumably with the Living Rules, they will then survey us all a year after release (or six months or whatever) and find out what we did, and if tons of people changed Second Wind, maybe the DMG2 or Dragon will contain suggestions on what to do with it, optional rules or whatever. Personally I think it's fair to say that, if they gave you rules to slow natural HP regen that solved the issue for all classes but Fighter, your playstyle would be supported. I'm pretty sure all of us are going to have to House Rule some stuff (obviously in an ideal world, they'll also advise on SW - "Just make it THP" is a very simple fix with limited balance implications). [/QUOTE]
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Additive versus subtractive modularity
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