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General Tabletop Discussion
*Dungeons & Dragons
Additive versus subtractive modularity
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<blockquote data-quote="Hussar" data-source="post: 6325096" data-attributes="member: 22779"><p>No, it is certainly not besides the point. What you are asking for has never really existed in D&D. In fact, it runs specifically counter to the express interpretations of HP in at least AD&D. Every edition has had monks, which grant non-magical healing as an ability. So, right off the bat, you're into an interpretation that has never actually been supported in any way, shape or form in any version of D&D. In 2ed, if you had the Heal NWP, you could grant 1d4+1 HP to anyone if applied shortly after a fight ended. So, for at least since 2e, you could regain HP through non-magical means simply through a proficiency.</p><p></p><p>I'd be shocked if there wasn't something similar buried in the 3e rules. Even the complete rest rules allowed for 2hp/level/day without a check, 4 with. Which meant that wizards always heal in 1 day of rest with help. Realistically, all but the highest of HP characters would also heal in 1 day or maybe 2. </p><p></p><p>So, again, why would they have the specific module you are asking for when it has never, ever appeared in any edition of D&D?</p><p></p><p>You claim to want the following:</p><p></p><p>1. HP as partially meat - HP/WP does this, check.</p><p>2. No non-magical healing - HP/WP does this, check.</p><p>3. Slow natural recovery of meat - HP/WP does this check.</p><p></p><p>This module does every single thing, covers every single thing that you claim you want. It may do it in a fashion that isn't 100% like you did it in your game, but, that's a bit unreasonable to expect. So, again, what more do you want? You have repeatedly claimed that the Dev's are not providing options for your play style. This is 100% false. We KNOW they have a WP/VP in the DMG. They've specifically called it out. </p><p></p><p>So, one last time, what more support do you want?</p></blockquote><p></p>
[QUOTE="Hussar, post: 6325096, member: 22779"] No, it is certainly not besides the point. What you are asking for has never really existed in D&D. In fact, it runs specifically counter to the express interpretations of HP in at least AD&D. Every edition has had monks, which grant non-magical healing as an ability. So, right off the bat, you're into an interpretation that has never actually been supported in any way, shape or form in any version of D&D. In 2ed, if you had the Heal NWP, you could grant 1d4+1 HP to anyone if applied shortly after a fight ended. So, for at least since 2e, you could regain HP through non-magical means simply through a proficiency. I'd be shocked if there wasn't something similar buried in the 3e rules. Even the complete rest rules allowed for 2hp/level/day without a check, 4 with. Which meant that wizards always heal in 1 day of rest with help. Realistically, all but the highest of HP characters would also heal in 1 day or maybe 2. So, again, why would they have the specific module you are asking for when it has never, ever appeared in any edition of D&D? You claim to want the following: 1. HP as partially meat - HP/WP does this, check. 2. No non-magical healing - HP/WP does this, check. 3. Slow natural recovery of meat - HP/WP does this check. This module does every single thing, covers every single thing that you claim you want. It may do it in a fashion that isn't 100% like you did it in your game, but, that's a bit unreasonable to expect. So, again, what more do you want? You have repeatedly claimed that the Dev's are not providing options for your play style. This is 100% false. We KNOW they have a WP/VP in the DMG. They've specifically called it out. So, one last time, what more support do you want? [/QUOTE]
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Additive versus subtractive modularity
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