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General Tabletop Discussion
*Dungeons & Dragons
Additive versus subtractive modularity
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<blockquote data-quote="BryonD" data-source="post: 6325147" data-attributes="member: 957"><p>(I recognize you are responding to E, my reply isn't intended to imply anything about the validity of your post as a reply directly to him)</p><p></p><p>For me, I want a module that will look and feel like the 1E-3E HP / healing system. HP/WP does not achieve this. </p><p>Another module that we simply have not seen yet might.</p><p></p><p>And, as previously described, I can even house rule it.</p><p></p><p>My concerns with house ruling are:</p><p>Isn't this something that should be an obvious expectation for a stated goal of appealing to all historic play styles? If they are not doing this then it becomes easy to doubt anything else. </p><p>and</p><p>Why not do something so obvious unless the system just doesn't hold up under the change.</p><p></p><p></p><p>Again, we will see. Another module that simply hasn't been mentioned so far may make this entire conversation an overreaction.</p></blockquote><p></p>
[QUOTE="BryonD, post: 6325147, member: 957"] (I recognize you are responding to E, my reply isn't intended to imply anything about the validity of your post as a reply directly to him) For me, I want a module that will look and feel like the 1E-3E HP / healing system. HP/WP does not achieve this. Another module that we simply have not seen yet might. And, as previously described, I can even house rule it. My concerns with house ruling are: Isn't this something that should be an obvious expectation for a stated goal of appealing to all historic play styles? If they are not doing this then it becomes easy to doubt anything else. and Why not do something so obvious unless the system just doesn't hold up under the change. Again, we will see. Another module that simply hasn't been mentioned so far may make this entire conversation an overreaction. [/QUOTE]
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Additive versus subtractive modularity
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