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General Tabletop Discussion
*Dungeons & Dragons
Additive versus subtractive modularity
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<blockquote data-quote="Emerikol" data-source="post: 6325434" data-attributes="member: 6698278"><p>I think my problems with it are immersion and feel. A game has a certain feel based upon the rules you use. I really don't want any fast healing that does not come from a spell caster using magic. I'm not tied specifically to a cleric though. Bards, Rangers, Paladins, etc... can all heal but they call upon magic to do the healing. I just don't go for non-magical healing. It disrupts the narrative and breaks my suspension of disbelief. I realize that you think because a dragon is in the game that I should be able to suspend my belief completely on any other thing. I guess we just differ. There are many fantasy movies full of all kinds of exotic creatures that succeed at the suspension of disbelief test and there are others with the same qualities that fail that test. So I can only guess that acceptance of those things is okay and other things is not okay.</p><p></p><p>One point maybe is that I want the normal human mundane part to be non-magical. Not because I can't conceive otherwise but because that's just the type of game I like.</p><p></p><p>Why do some people like apple pie and some like cherry pie and some like both? It's taste. It's hard to argue with a person that their distaste for one or the other is illogical. In my games, I've never played with non-magical healing and I never imagined the damage being done could possibly be healed by non-magical means. My narratives all have to change to fit this new paradigm. I'd rather change games than change my narrative. </p><p></p><p>To be honest on the rate of recovery of hit points, I'm probably a moderate. At low levels I definitely see it as a scarce resource that is not necessarily topped off every night. As levels advance though I see it becoming less scarce. So my preference really isn't about scarcity though the solutions may intersect. I take issue with HD overnight recover not because it's too fast but because the original of the healing doesn't fit my narrative.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 6325434, member: 6698278"] I think my problems with it are immersion and feel. A game has a certain feel based upon the rules you use. I really don't want any fast healing that does not come from a spell caster using magic. I'm not tied specifically to a cleric though. Bards, Rangers, Paladins, etc... can all heal but they call upon magic to do the healing. I just don't go for non-magical healing. It disrupts the narrative and breaks my suspension of disbelief. I realize that you think because a dragon is in the game that I should be able to suspend my belief completely on any other thing. I guess we just differ. There are many fantasy movies full of all kinds of exotic creatures that succeed at the suspension of disbelief test and there are others with the same qualities that fail that test. So I can only guess that acceptance of those things is okay and other things is not okay. One point maybe is that I want the normal human mundane part to be non-magical. Not because I can't conceive otherwise but because that's just the type of game I like. Why do some people like apple pie and some like cherry pie and some like both? It's taste. It's hard to argue with a person that their distaste for one or the other is illogical. In my games, I've never played with non-magical healing and I never imagined the damage being done could possibly be healed by non-magical means. My narratives all have to change to fit this new paradigm. I'd rather change games than change my narrative. To be honest on the rate of recovery of hit points, I'm probably a moderate. At low levels I definitely see it as a scarce resource that is not necessarily topped off every night. As levels advance though I see it becoming less scarce. So my preference really isn't about scarcity though the solutions may intersect. I take issue with HD overnight recover not because it's too fast but because the original of the healing doesn't fit my narrative. [/QUOTE]
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