Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Additive versus subtractive modularity
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="theliel" data-source="post: 6325448" data-attributes="member: 6711006"><p>Ok. So what I hear you saying is that you don't object to matches, but you object to strike anywhere matches and lighters are jake.</p><p></p><p>That's not a playstyle. That's a specific preference which is "I don't like non-magical healing" - It doesn't change the amount of HP regeneration available, only who has to provide it. </p><p></p><p>This is the same as someone stating they are part of a political movement. What is their entire platform? "Strike anywhere matches need to go."</p><p></p><p>That's a single issue. That makes you just like the single issue voter - unable to be supported in general because no compromise will ever be available. Unless the solution is tailored to your exact specifications you will be upset. </p><p></p><p>You don't have a platform - you have a very specific requirement.</p><p>Again - the person who "Doesn't like Matches. Or lighters" is someone you can have a conversation with. Maybe they've had their house burned down by a fire started by someone with matches. Perhaps they just think the danger is too great. But you can talk about fire reduction, safe zones, where matches might be appropriate and whether lighters need to go. Maybe they just want fires to only be in specific places. These are things that can be crafted towards and worked around.</p><p></p><p>You just don't like strike anywhere matches. Matches are fine, as long as you bring the box. Because the box is required. </p><p></p><p>You don't like non-magical healing. Not that there's too much healing in general, only "Non-magical". Cure light wounds potions and wands are OK as well - as long as it's 'magical' healing. That's...the unintended 3.x paradigm in a nutshell. And it has the same issues that people often accuse 4E of having - the party can trivially get back to full health between encounters. The outcome is 'healing is on tap' - having issues with specifics is what houseruling is for. Just don't expect it to be officially supported because the play-style "Full HP between encounters" is supported. I mean...if it is that's great for you but I would expect WotC's answer to be along the lines of "You get the outcome with this dial. You get another outcome with the default dial. If specific details are important for you Rulings not Rules and DM Empowerment." </p><p></p><p>That's not something a major company is going to be able to accommodate again unless there is a <strong>very</strong> large number of people that feel the same way and then they'd need to build the game out of it. </p><p></p><p>And yes - you very well may wish to swtich games - HP isn't conductive to representing actual wounds very well. No amount of 'modularity' is going to get around a core statement of the system (HP is an abstract countdown timer until 'dying' that doesn't represent in any way individual wounds or specific injuries just a gross symbolic abstraction of how 'close' a character is to not being able to carry on). At best the dials can adjust how much or how little HP is regained and when but not make HP something that they aren't.</p></blockquote><p></p>
[QUOTE="theliel, post: 6325448, member: 6711006"] Ok. So what I hear you saying is that you don't object to matches, but you object to strike anywhere matches and lighters are jake. That's not a playstyle. That's a specific preference which is "I don't like non-magical healing" - It doesn't change the amount of HP regeneration available, only who has to provide it. This is the same as someone stating they are part of a political movement. What is their entire platform? "Strike anywhere matches need to go." That's a single issue. That makes you just like the single issue voter - unable to be supported in general because no compromise will ever be available. Unless the solution is tailored to your exact specifications you will be upset. You don't have a platform - you have a very specific requirement. Again - the person who "Doesn't like Matches. Or lighters" is someone you can have a conversation with. Maybe they've had their house burned down by a fire started by someone with matches. Perhaps they just think the danger is too great. But you can talk about fire reduction, safe zones, where matches might be appropriate and whether lighters need to go. Maybe they just want fires to only be in specific places. These are things that can be crafted towards and worked around. You just don't like strike anywhere matches. Matches are fine, as long as you bring the box. Because the box is required. You don't like non-magical healing. Not that there's too much healing in general, only "Non-magical". Cure light wounds potions and wands are OK as well - as long as it's 'magical' healing. That's...the unintended 3.x paradigm in a nutshell. And it has the same issues that people often accuse 4E of having - the party can trivially get back to full health between encounters. The outcome is 'healing is on tap' - having issues with specifics is what houseruling is for. Just don't expect it to be officially supported because the play-style "Full HP between encounters" is supported. I mean...if it is that's great for you but I would expect WotC's answer to be along the lines of "You get the outcome with this dial. You get another outcome with the default dial. If specific details are important for you Rulings not Rules and DM Empowerment." That's not something a major company is going to be able to accommodate again unless there is a [B]very[/B] large number of people that feel the same way and then they'd need to build the game out of it. And yes - you very well may wish to swtich games - HP isn't conductive to representing actual wounds very well. No amount of 'modularity' is going to get around a core statement of the system (HP is an abstract countdown timer until 'dying' that doesn't represent in any way individual wounds or specific injuries just a gross symbolic abstraction of how 'close' a character is to not being able to carry on). At best the dials can adjust how much or how little HP is regained and when but not make HP something that they aren't. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Additive versus subtractive modularity
Top