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General Tabletop Discussion
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Additive versus subtractive modularity
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<blockquote data-quote="theliel" data-source="post: 6325468" data-attributes="member: 6711006"><p>Please do not make me quote the AD&D Players guide because that is not, in any way, how the Hit Point system worked in the past. A orc did 1dx+x damage no matter your level. If you were a 10th level Fighter with 60HP you dodged slightly and were fine, just slightly closer to death - eventually a horde of low level enemies would wear you down and finish you just as Crom demands! If you were a first level rouge with 4 HP you were at serious risk of taking a blow, at the very least you were going to not going to be able to take another one of those. </p><p></p><p>The entire 3 paragraphs from Gygax himself literally call your method lunacy. Was Gary engaging in some BadWrongFun? Sure, but it was the 70's right - he prolly didn't even have the concept of dismissing another playstyle as a thing other than 'you aren't playing the game the way I wrote it'. </p><p></p><p>But what you describe has not existed in any edition of D&D to date. It's an interesting system and I'd be intruiged to see how it played out - especially since you would now need to modify the amount healed by level since everything is proportional and 8 HP to a 80 HP fighter is 10% while 8 HP to an 8 HP fighter is 100% healed but it might be one to look at.</p></blockquote><p></p>
[QUOTE="theliel, post: 6325468, member: 6711006"] Please do not make me quote the AD&D Players guide because that is not, in any way, how the Hit Point system worked in the past. A orc did 1dx+x damage no matter your level. If you were a 10th level Fighter with 60HP you dodged slightly and were fine, just slightly closer to death - eventually a horde of low level enemies would wear you down and finish you just as Crom demands! If you were a first level rouge with 4 HP you were at serious risk of taking a blow, at the very least you were going to not going to be able to take another one of those. The entire 3 paragraphs from Gygax himself literally call your method lunacy. Was Gary engaging in some BadWrongFun? Sure, but it was the 70's right - he prolly didn't even have the concept of dismissing another playstyle as a thing other than 'you aren't playing the game the way I wrote it'. But what you describe has not existed in any edition of D&D to date. It's an interesting system and I'd be intruiged to see how it played out - especially since you would now need to modify the amount healed by level since everything is proportional and 8 HP to a 80 HP fighter is 10% while 8 HP to an 8 HP fighter is 100% healed but it might be one to look at. [/QUOTE]
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