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General Tabletop Discussion
*Dungeons & Dragons
Additive versus subtractive modularity
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<blockquote data-quote="Emerikol" data-source="post: 6325478" data-attributes="member: 6698278"><p>I'm actually familiar with that adage as I'm a programmer by trade myself.</p><p></p><p></p><p>No arguments with this part.</p><p></p><p></p><p></p><p>No argument here either. </p><p></p><p>I think though it's not accurate to paint this complaint with that brush if that is what you are doing. There is a desire for a game without non-magical healing that includes a playerbase that is not tiny. Let's not debate the exact size. I realize this then requires a magic using caster to cover the healing needs of the group and that is something we are willing to accept as the price of our style. </p><p></p><p>Like I mentioned above, if they present a HD system that achieves the effect that I do not feel that any martial healing is occuring then I will consider that a genuine and valid effort. Even if I still houseruled it down to the original system I'd still feel like they supported my playstyle with that effort. </p><p></p><p>I do feel though that once someone activates a power of non-magical origin that causes hit points to be restored then that is categorically unacceptable to people with my view of hit points. It would be like telling someone who wants a total on their report that they are getting an average instead. In some cases what the customer wants is clear.</p><p></p><p>So while I like your examples and agree with the principle behind them I do not believe they apply here for the most part. I have said that any workable solution provided by wotc that covers a non-magical recovery playstyle will meet my need for inclusion in the game. At that point if it needs tweaking I'll meet them half way for sure. The non-existance of anything support that approach though would be interpreted as an exclusionary attitude and not one of inclusiveness.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 6325478, member: 6698278"] I'm actually familiar with that adage as I'm a programmer by trade myself. No arguments with this part. No argument here either. I think though it's not accurate to paint this complaint with that brush if that is what you are doing. There is a desire for a game without non-magical healing that includes a playerbase that is not tiny. Let's not debate the exact size. I realize this then requires a magic using caster to cover the healing needs of the group and that is something we are willing to accept as the price of our style. Like I mentioned above, if they present a HD system that achieves the effect that I do not feel that any martial healing is occuring then I will consider that a genuine and valid effort. Even if I still houseruled it down to the original system I'd still feel like they supported my playstyle with that effort. I do feel though that once someone activates a power of non-magical origin that causes hit points to be restored then that is categorically unacceptable to people with my view of hit points. It would be like telling someone who wants a total on their report that they are getting an average instead. In some cases what the customer wants is clear. So while I like your examples and agree with the principle behind them I do not believe they apply here for the most part. I have said that any workable solution provided by wotc that covers a non-magical recovery playstyle will meet my need for inclusion in the game. At that point if it needs tweaking I'll meet them half way for sure. The non-existance of anything support that approach though would be interpreted as an exclusionary attitude and not one of inclusiveness. [/QUOTE]
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Additive versus subtractive modularity
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