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General Tabletop Discussion
*Dungeons & Dragons
Additive versus subtractive modularity
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<blockquote data-quote="Emerikol" data-source="post: 6325485" data-attributes="member: 6698278"><p>The example I have was intended to show an alternate system that achieved the same effect. The whole reason for that example was to help you understand how I see hit points in the current system. My approach worked just fine from OD&D all the way to 3e. I admit in 3e there may have been some late releases that conflicted but I can ignore splat books just fine. I'm not saying my model is the only possible one. I am saying it is a model that fits the rules. Specifically 1e as that was where the model came from.</p><p></p><p>Please though don't pretend like you didn't get that I was presenting a thought experiment about the nature of hit points. You are using a very big strawman if you claim I was saying that was the system used. I was just showing how the math in both systems produced the same end result. My thought experiment was there to help you understand how I see the different parts of hit points. All that matters is the rules themselves and my system (not the one above but my real take on hit points) fit the rules in 1e like a glove. The reason? The system was built with that express purpose in mind. Make 1e hit points make sense.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 6325485, member: 6698278"] The example I have was intended to show an alternate system that achieved the same effect. The whole reason for that example was to help you understand how I see hit points in the current system. My approach worked just fine from OD&D all the way to 3e. I admit in 3e there may have been some late releases that conflicted but I can ignore splat books just fine. I'm not saying my model is the only possible one. I am saying it is a model that fits the rules. Specifically 1e as that was where the model came from. Please though don't pretend like you didn't get that I was presenting a thought experiment about the nature of hit points. You are using a very big strawman if you claim I was saying that was the system used. I was just showing how the math in both systems produced the same end result. My thought experiment was there to help you understand how I see the different parts of hit points. All that matters is the rules themselves and my system (not the one above but my real take on hit points) fit the rules in 1e like a glove. The reason? The system was built with that express purpose in mind. Make 1e hit points make sense. [/QUOTE]
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Additive versus subtractive modularity
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