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General Tabletop Discussion
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Additive versus subtractive modularity
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<blockquote data-quote="Hussar" data-source="post: 6325576" data-attributes="member: 22779"><p>How is this not a WP/VP system, just with the two rolled into a single number? And, no, this is most certainly not how HP were modelled in the past. Again, 2e allowed you to heal with a proficiency check - no magic at all, although, for some bizarre reason, you were only allowed to do it once per day, talk about dissociative. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> 1e had the same rule in the Wilderness Survival Guide. Never minding that HP as meat is specifically called out as untrue in 1e. </p><p></p><p>Please, please, stop trying to appeal to authority for credibility here. The claims you are making have been debunked numerous times. No, HP in D&D have never, ever worked this way. Moldvay Basic D&D defines HP as a purely metagame mechanic - it's not defined as physical damage at all. It's fine to claim that this is what you want. Groovy. But, to keep appealing to earlier editions as if things have changed radically over time in the definitions of HP just isn't true. HP have remained largely the same across editions. The only thing to have changed is how you heal and how fast. But the basic definition of HP hasn't largely changed.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6325576, member: 22779"] How is this not a WP/VP system, just with the two rolled into a single number? And, no, this is most certainly not how HP were modelled in the past. Again, 2e allowed you to heal with a proficiency check - no magic at all, although, for some bizarre reason, you were only allowed to do it once per day, talk about dissociative. :D 1e had the same rule in the Wilderness Survival Guide. Never minding that HP as meat is specifically called out as untrue in 1e. Please, please, stop trying to appeal to authority for credibility here. The claims you are making have been debunked numerous times. No, HP in D&D have never, ever worked this way. Moldvay Basic D&D defines HP as a purely metagame mechanic - it's not defined as physical damage at all. It's fine to claim that this is what you want. Groovy. But, to keep appealing to earlier editions as if things have changed radically over time in the definitions of HP just isn't true. HP have remained largely the same across editions. The only thing to have changed is how you heal and how fast. But the basic definition of HP hasn't largely changed. [/QUOTE]
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