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General Tabletop Discussion
*Dungeons & Dragons
Additive versus subtractive modularity
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<blockquote data-quote="Hussar" data-source="post: 6325711" data-attributes="member: 22779"><p>For the third time.</p><p></p><p>1. Monks can heal. Monks have no magical abilities, nor are they flavoured as having any access to magic. Yet they can heal damage. How are they doing that?</p><p></p><p>2. In the 1e Wilderness Survival Guide and in the 2e Non Weapon Proficiencies, any character with the Heal proficiency can heal 1-3 HP of damage without any magic, instantly.</p><p></p><p>3. In 3e, with a successful heal check, a wizard can heal any damage that does not flat out kill him in one day. The absolute longest a character can take to heal is 9 days (a 1st level barbarian with a 20 Con reduced to -9 HP). All without any magic.</p><p></p><p>I'm sure there are others.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6325711, member: 22779"] For the third time. 1. Monks can heal. Monks have no magical abilities, nor are they flavoured as having any access to magic. Yet they can heal damage. How are they doing that? 2. In the 1e Wilderness Survival Guide and in the 2e Non Weapon Proficiencies, any character with the Heal proficiency can heal 1-3 HP of damage without any magic, instantly. 3. In 3e, with a successful heal check, a wizard can heal any damage that does not flat out kill him in one day. The absolute longest a character can take to heal is 9 days (a 1st level barbarian with a 20 Con reduced to -9 HP). All without any magic. I'm sure there are others. [/QUOTE]
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