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General Tabletop Discussion
*Dungeons & Dragons
Additive versus subtractive modularity
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<blockquote data-quote="Emerikol" data-source="post: 6325874" data-attributes="member: 6698278"><p>My notion of natural recovery for purposes of a game is about 1 hp per level per day. </p><p></p><p>When I talk about non-magical healing, I mean primarily healing that is obviously not meat recovery. A 1d3 healing skill once per day to represent bandaging of wounds is still allowing me to view hit points in that way. </p><p></p><p>I do agree that the 4hp/level/day is too fast for me but the game is clearly viewing it as medical attention resulting in faster recovery. I do think the rate is way too fast though in my opinion so I'd houserule it for sure. It's not a skill anyone ever took in my games so it didn't become an issue. It is though natural recovery. No one is shouting back hit points. So my dispute with the authors of that rule would not be a martial healing dispute but rather a rate of natural healing dispute.</p><p></p><p>There are a ton of things the monk does that are far beyond anything we'd call natural. From his high movement speed, quivering palm, immunity to poison, and on and on. The class is rife with supernatural things. So I just lump the healing in with all of that. Many monk powers are considered supernatural even by the 3e system. To be honest, again I never had a 3e monk ever get played. </p><p></p><p></p><p>From the SRD</p><p>[h=5]Wholeness of Body (<a href="http://www.d20srd.org/srd/specialAbilities.htm#supernaturalAbilities" target="_blank">Su</a>)[/h]<span style="color: #000000"><span style="font-family: 'Trebuchet MS'">At 7th level or higher, a monk can heal her own wounds. She can heal a number of hit points of damage equal to twice her current monk level each day, and she can spread this healing out among several uses.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Trebuchet MS'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Trebuchet MS'">Note the SU. That means supernatural.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Trebuchet MS'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Trebuchet MS'"></span></span></p></blockquote><p></p>
[QUOTE="Emerikol, post: 6325874, member: 6698278"] My notion of natural recovery for purposes of a game is about 1 hp per level per day. When I talk about non-magical healing, I mean primarily healing that is obviously not meat recovery. A 1d3 healing skill once per day to represent bandaging of wounds is still allowing me to view hit points in that way. I do agree that the 4hp/level/day is too fast for me but the game is clearly viewing it as medical attention resulting in faster recovery. I do think the rate is way too fast though in my opinion so I'd houserule it for sure. It's not a skill anyone ever took in my games so it didn't become an issue. It is though natural recovery. No one is shouting back hit points. So my dispute with the authors of that rule would not be a martial healing dispute but rather a rate of natural healing dispute. There are a ton of things the monk does that are far beyond anything we'd call natural. From his high movement speed, quivering palm, immunity to poison, and on and on. The class is rife with supernatural things. So I just lump the healing in with all of that. Many monk powers are considered supernatural even by the 3e system. To be honest, again I never had a 3e monk ever get played. From the SRD [h=5]Wholeness of Body ([URL="http://www.d20srd.org/srd/specialAbilities.htm#supernaturalAbilities"]Su[/URL])[/h][COLOR=#000000][FONT=Trebuchet MS]At 7th level or higher, a monk can heal her own wounds. She can heal a number of hit points of damage equal to twice her current monk level each day, and she can spread this healing out among several uses. Note the SU. That means supernatural. [/FONT][/COLOR] [/QUOTE]
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