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General Tabletop Discussion
*Dungeons & Dragons
Additive versus subtractive modularity
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<blockquote data-quote="Emerikol" data-source="post: 6325887" data-attributes="member: 6698278"><p>Clearly given the confusion I should have clarified what I meant by magic. I lump everything a D&D world possesses that a cinematic version of my world does not as magic.</p><p></p><p>I lump the classes into the same general categories you do. </p><p></p><p>My point is that the explanation for martial healing is not a supernatural one. It's a defining of hit points in a certain way. Since apparently all through the history of D&D half of us have been playing hit points one way and half another, it behooves us to realize that the sort of martial healing rules put forth by 4e are problematic for a lot of people. </p><p></p><p>Now. I do firmly believe that non-magical (non-supernatural per our discussion) healing was not a part of the core game prior to 4e. I can't speak for the infinity of splat books in 3e of course. But if you are of the opinion otherwise, then realize that a vast number of people felt as I did about the rules in those days and experienced a definite shock when 4e unleashed martial healing. Part of the revolt that saw half the playerbase abandon 4e was the notion that martial healing was unacceptable.</p><p></p><p>The interesting part is that this battle is almost entirely waged over the fighter and rogue. It's not like they have to worry about all the other classes all that much. Most people like me can happily play the game with the core 4. The only other class that got regular play in my campaigns over the years is the Paladin. Since they have subclasses, all they'd have to do is get one simple subclass right on the fighter and the rogue and they are home free. They can stop worrying about that group of people with the martial healing issue. It seems so simple to make so many happy.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 6325887, member: 6698278"] Clearly given the confusion I should have clarified what I meant by magic. I lump everything a D&D world possesses that a cinematic version of my world does not as magic. I lump the classes into the same general categories you do. My point is that the explanation for martial healing is not a supernatural one. It's a defining of hit points in a certain way. Since apparently all through the history of D&D half of us have been playing hit points one way and half another, it behooves us to realize that the sort of martial healing rules put forth by 4e are problematic for a lot of people. Now. I do firmly believe that non-magical (non-supernatural per our discussion) healing was not a part of the core game prior to 4e. I can't speak for the infinity of splat books in 3e of course. But if you are of the opinion otherwise, then realize that a vast number of people felt as I did about the rules in those days and experienced a definite shock when 4e unleashed martial healing. Part of the revolt that saw half the playerbase abandon 4e was the notion that martial healing was unacceptable. The interesting part is that this battle is almost entirely waged over the fighter and rogue. It's not like they have to worry about all the other classes all that much. Most people like me can happily play the game with the core 4. The only other class that got regular play in my campaigns over the years is the Paladin. Since they have subclasses, all they'd have to do is get one simple subclass right on the fighter and the rogue and they are home free. They can stop worrying about that group of people with the martial healing issue. It seems so simple to make so many happy. [/QUOTE]
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