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General Tabletop Discussion
*Dungeons & Dragons
Additive versus subtractive modularity
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<blockquote data-quote="MechaPilot" data-source="post: 6329736" data-attributes="member: 82779"><p>You know, a lot of things have gotten some play as being cited as the reasons that old-school fans didn't adopt 4e, and are then thrown about as being necessary to avoid at all costs in DDN. In all honesty, I think that many of the claims are really only issues for a small part of the larger gaming audience. As I see it, the real issue is "does this allow and support what came before it?"</p><p></p><p>It's important that both "allow" and "support" are there, because (as I have had to point out to many different people) you could have easily had a vancian-only caster in 4e or an AEDU character in 3e without causing any real problems with the system the game runs off of; meaning that the system did allow those things. The hardest part about it was the lack of support for those concepts which were allowed.</p><p></p><p>And, it's worth noting that isn't a problem unique to 4e: AD&D 2e had this problem with respect to failing to support in full the very definition of HPs that it offered to its readers; 3e had this problem by failing to support 2e-style MC'ing. Only the breath of it was unique to 4e because of all the changes and innovations.</p><p></p><p></p><p></p><p>If they are within a few inches and if the DMG really will be a hacker's guide to D&D then I call that hitting the mark, especially since the game is supposed to be for fans from a cross-section of past editions. Unless I see certain options in the DMG, or the tools to help me craft certain options, I really can't say with any honesty that DDN is within inches for me. I consider you fortunate that it is within inches for you.</p><p></p><p>At some point, we all need to recognize that we're all going to have to put in a little work if we want DDN to work for us.</p></blockquote><p></p>
[QUOTE="MechaPilot, post: 6329736, member: 82779"] You know, a lot of things have gotten some play as being cited as the reasons that old-school fans didn't adopt 4e, and are then thrown about as being necessary to avoid at all costs in DDN. In all honesty, I think that many of the claims are really only issues for a small part of the larger gaming audience. As I see it, the real issue is "does this allow and support what came before it?" It's important that both "allow" and "support" are there, because (as I have had to point out to many different people) you could have easily had a vancian-only caster in 4e or an AEDU character in 3e without causing any real problems with the system the game runs off of; meaning that the system did allow those things. The hardest part about it was the lack of support for those concepts which were allowed. And, it's worth noting that isn't a problem unique to 4e: AD&D 2e had this problem with respect to failing to support in full the very definition of HPs that it offered to its readers; 3e had this problem by failing to support 2e-style MC'ing. Only the breath of it was unique to 4e because of all the changes and innovations. If they are within a few inches and if the DMG really will be a hacker's guide to D&D then I call that hitting the mark, especially since the game is supposed to be for fans from a cross-section of past editions. Unless I see certain options in the DMG, or the tools to help me craft certain options, I really can't say with any honesty that DDN is within inches for me. I consider you fortunate that it is within inches for you. At some point, we all need to recognize that we're all going to have to put in a little work if we want DDN to work for us. [/QUOTE]
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Additive versus subtractive modularity
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