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General Tabletop Discussion
*Dungeons & Dragons
Additive versus subtractive modularity
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<blockquote data-quote="Emerikol" data-source="post: 6329746" data-attributes="member: 6698278"><p>I agree that 4e hit a perfect storm in creating a whole slew of objectionable mechanics for somebody. I'm not saying that even totally ignoring me that 5e will do as poorly. </p><p></p><p></p><p></p><p>I hope you know that I am talking about support and not eliminating the other side. For one, I can guarantee you that 4e people would be tons happier if I had been on the design team and tasked with providing a game for all editions. If I was the owner of D&D, I'm not saying I'd do that because I'm not sure two games wouldn't be easier and better for all parties. But if tasked to do that, my result would be far more favorable for 4e people and that is with me hating 4e. So I am very much pro-options for everyone. I get frustrated when they leave very low hanging fruit on the table like a warlord class but they insist on jamming up the fighter. I don't think 4e people are going to be terribly upset if one subclass of fighter and rogue is clean of DS mechanics and martial healing. If they have their own subclasses all will be good.</p><p></p><p>I would also fully embrace teaching all the ways you can play D&D and I'd have playstyle sections in the DMG written by proponents of those styles. Hey I'd even let Iserith's playstyle be presented.</p><p></p><p></p><p></p><p>True. I totally agree with you. I never liked multiclassing post 2e. I think the 2e model where you choose your classes in advance and level them all up evenly is the best approach. I'll write you a good houserule once all the rules are out if you like. I think I can come up with something pretty good.</p><p></p><p></p><p></p><p></p><p>I think they failed to provide a game for all editions. I don't think the 4e people should be happy with 5e. I mean the true believers. Obviously many people just go with the flow and play the latest edition of D&D. That group is non-trivial in size is my guess.</p><p></p><p></p><p>I'm working on my own game but it's slow going. I can empathize with the devs on that point. From concept to book is a non-trivial task. The only advantage to finishing my own is that I'm done. If I ever do it, I'll have my game for life. I don't need to change games every four or five years. I do want to support 5e as at least a move in the right direction and if the healing looks good in the DMG I will at minimum buy the core 3. I won't do anything until November though for sure.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 6329746, member: 6698278"] I agree that 4e hit a perfect storm in creating a whole slew of objectionable mechanics for somebody. I'm not saying that even totally ignoring me that 5e will do as poorly. I hope you know that I am talking about support and not eliminating the other side. For one, I can guarantee you that 4e people would be tons happier if I had been on the design team and tasked with providing a game for all editions. If I was the owner of D&D, I'm not saying I'd do that because I'm not sure two games wouldn't be easier and better for all parties. But if tasked to do that, my result would be far more favorable for 4e people and that is with me hating 4e. So I am very much pro-options for everyone. I get frustrated when they leave very low hanging fruit on the table like a warlord class but they insist on jamming up the fighter. I don't think 4e people are going to be terribly upset if one subclass of fighter and rogue is clean of DS mechanics and martial healing. If they have their own subclasses all will be good. I would also fully embrace teaching all the ways you can play D&D and I'd have playstyle sections in the DMG written by proponents of those styles. Hey I'd even let Iserith's playstyle be presented. True. I totally agree with you. I never liked multiclassing post 2e. I think the 2e model where you choose your classes in advance and level them all up evenly is the best approach. I'll write you a good houserule once all the rules are out if you like. I think I can come up with something pretty good. I think they failed to provide a game for all editions. I don't think the 4e people should be happy with 5e. I mean the true believers. Obviously many people just go with the flow and play the latest edition of D&D. That group is non-trivial in size is my guess. I'm working on my own game but it's slow going. I can empathize with the devs on that point. From concept to book is a non-trivial task. The only advantage to finishing my own is that I'm done. If I ever do it, I'll have my game for life. I don't need to change games every four or five years. I do want to support 5e as at least a move in the right direction and if the healing looks good in the DMG I will at minimum buy the core 3. I won't do anything until November though for sure. [/QUOTE]
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