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Additive versus subtractive modularity
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<blockquote data-quote="Tony Vargas" data-source="post: 6330600" data-attributes="member: 996"><p>I've met players who started that way with 4e, one of them's running Encounters and 13A atm. It's not as crazy as it sounds and 4e did seem to do a better job retaining completely-new players than I'd seen in a long while, but it also clearly wasn't nearly enough to meet sales goals.</p><p></p><p>That's why I don't believe for a moment that 5e is targeting new players, at all. For one thing, it's already got a severe case of dissociative (pi) personality disorder going trying to cater to all the conflicting longtime fans. It really has no space, momentum, or design resources left to try to re-re-invent itself as a newbie-friendly game. Essentials also tried to simultaneously appeal to new players and grognards and that really didn't go so well.</p><p></p><p>5e seems more like a retrenchment. They're trying to consolidate as much of the fan-base as they can. Not all of it, and not to grow it (maybe they'll save that initiative for the 50th), just to get back to owning a majority of it.</p><p></p><p></p><p>The real nail in the coffin of the idea 5e is aiming at new players is 1st level. First level has an obvious appeal for grognards and CaW types, but it'll likely drive away new players. I can see how it might appeal to grognards wanting to /indocrinate/ newbies into 'real D&D,' though... so maybe you've got something on that count.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6330600, member: 996"] I've met players who started that way with 4e, one of them's running Encounters and 13A atm. It's not as crazy as it sounds and 4e did seem to do a better job retaining completely-new players than I'd seen in a long while, but it also clearly wasn't nearly enough to meet sales goals. That's why I don't believe for a moment that 5e is targeting new players, at all. For one thing, it's already got a severe case of dissociative (pi) personality disorder going trying to cater to all the conflicting longtime fans. It really has no space, momentum, or design resources left to try to re-re-invent itself as a newbie-friendly game. Essentials also tried to simultaneously appeal to new players and grognards and that really didn't go so well. 5e seems more like a retrenchment. They're trying to consolidate as much of the fan-base as they can. Not all of it, and not to grow it (maybe they'll save that initiative for the 50th), just to get back to owning a majority of it. The real nail in the coffin of the idea 5e is aiming at new players is 1st level. First level has an obvious appeal for grognards and CaW types, but it'll likely drive away new players. I can see how it might appeal to grognards wanting to /indocrinate/ newbies into 'real D&D,' though... so maybe you've got something on that count. [/QUOTE]
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Additive versus subtractive modularity
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