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Community
General Tabletop Discussion
*Dungeons & Dragons
Additive versus subtractive modularity
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<blockquote data-quote="Nebulous" data-source="post: 6330833" data-attributes="member: 31465"><p>I mean, I know it's your opinion and all, same as mine, but D&D has always tried to garner new players. Do you realize how many gazillion 10-13 year olds are going to download the Basic Rules, love it, and then beg their parents to buy them the Starter set and then the advanced? A lot. A lot of kids. A lot of kids who will grow up and become adult fans like us and keep pouring money into the hobby. And I cannot understand your "reasoning" that 1st level characters will drive away new players. I disagree completely, I think it would fascinate and attract them.</p></blockquote><p></p>
[QUOTE="Nebulous, post: 6330833, member: 31465"] I mean, I know it's your opinion and all, same as mine, but D&D has always tried to garner new players. Do you realize how many gazillion 10-13 year olds are going to download the Basic Rules, love it, and then beg their parents to buy them the Starter set and then the advanced? A lot. A lot of kids. A lot of kids who will grow up and become adult fans like us and keep pouring money into the hobby. And I cannot understand your "reasoning" that 1st level characters will drive away new players. I disagree completely, I think it would fascinate and attract them. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Additive versus subtractive modularity
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