Ademantine Sword How does it work?

The_Gunslinger658

First Post
Hi-

Sorry if the spelling is not correct for the word ademantine. Anyway, can someone point me in the direction of the relivent rule on how this type of weapon functions?


thanks


Scott
 

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it is tougher than steel ... so it has a better hardness and what not

SRD said:
Adamantine: This ultrahard metal adds to the quality of a weapon or suit of armor. Weapons fashioned from adamantine have a natural ability to bypass hardness when sundering weapons or attacking objects, ignoring hardness less than 20. Armor made from adamantine grants its wearer damage reduction of 1/– if it’s light armor, 2/– if it’s medium armor, and 3/– if it’s heavy armor. Adamantine is so costly that weapons and armor made from it are always of masterwork quality; the masterwork cost is included in the prices given below. Thus, adamantine weapons and ammunition have a +1 enhancement bonus on attack rolls, and the armor check penalty of adamantine armor is lessened by 1 compared to ordinary armor of its type. Items without metal parts cannot be made from adamantine. An arrow could be made of adamantine, but a quarterstaff could not.

Only weapons, armor, and shields normally made of metal can be fashioned from adamantine. Weapons, armor and shields normally made of steel that are made of adamantine have one-third more hit points than normal. Adamantine has 40 hit points per inch of thickness and hardness 20.
 

The Adamantine material is described near the end of the Magic Items chapter of the Dungeon Master's Guide (at least, I think that's where it is, 3.5 may've moved it). Here's the same section taken from the System Reference Document.

3.5 SRD said:
Adamantine

This ultrahard metal adds to the quality of a weapon or suit of armor. Weapons fashioned from adamantine have a natural ability to bypass hardness when sundering weapons or attacking objects, ignoring hardness less than 20. Armor made from adamantine grants its wearer damage reduction of 1/- if it’s light armor, 2/- if it’s medium armor, and 3/- if it’s heavy armor.

Adamantine is so costly that weapons and armor made from it are always of masterwork quality; the masterwork cost is included in the prices given below. Thus, adamantine weapons and ammunition have a +1 enhancement bonus on attack rolls, and the armor check penalty of adamantine armor is lessened by 1 compared to ordinary armor of its type. Items without metal parts cannot be made from adamantine. An arrow could be made of adamantine, but a quarterstaff could not.

Only weapons, armor, and shields normally made of metal can be fashioned from adamantine. Weapons, armor and shields normally made of steel that are made of adamantine have one-third more hit points than normal. Adamantine has 40 hit points per inch of thickness and hardness 20.

Code:
[B]Adamantine Cost Modifiers[/B]
[U]Type of Adamantine Item		Item Cost Modifier [/U] 
Ammunition			+60 gp 
Light armor			+5,000 gp 
Medium armor			+10,000 gp 
Heavy armor			+15,000 gp 
Weapon				+3,000 gp 
Shield				+2,000 gp
 



Thinking of the adamantine chart makes my head hurt.

Normal Greatsword 50 GP
Normal Dagger 2 GP
Adamantine Greatsword 3050 GP
Adamantine Dagger 3002 GP

They charge the exact same for the metal between a greatsword and a dagger? LAZY!
 

s-dub said:
Adamantine Greatsword 3050 GP
Adamantine Dagger 3002 GP

They charge the exact same for the metal between a greatsword and a dagger? LAZY!

Yep!

Or abstract, take your pick.

If you're looking for handwaving, consider that adamantine is, strangely, easier to work in larger quantities, such that a larger weapon takes more metal but less effort than a smaller weapon. Or, if that floats not your boat, assume the Adamantine Producers and Exporters Cartel fixes prices for their own mysterious reasons.

Personally, I just don't worry about it. It might be more realistic to have the cost be based on the weapon's weight, but then you run into the whole "weapons are too heavy" thing, and then the world explodes in irrationality.

Brad
 

s-dub said:
Thinking of the adamantine chart makes my head hurt.

Normal Greatsword 50 GP
Normal Dagger 2 GP
Adamantine Greatsword 3050 GP
Adamantine Dagger 3002 GP

They charge the exact same for the metal between a greatsword and a dagger? LAZY!
Sometimes realism must be sacrificed on the altar of expediency. ;)
 

Scott_Holst said:
Hi-

Sorry if the spelling is not correct for the word ademantine. Anyway, can someone point me in the direction of the relivent rule on how this type of weapon functions?


thanks


Scott

Just FYI. You can change the title of the thread by editing your original post in the thread. It's right above the text box for the post.
 

cignus_pfaccari said:
Yep!

Or abstract, take your pick.

If you're looking for handwaving, consider that adamantine is, strangely, easier to work in larger quantities, such that a larger weapon takes more metal but less effort than a smaller weapon. Or, if that floats not your boat, assume the Adamantine Producers and Exporters Cartel fixes prices for their own mysterious reasons.

Personally, I just don't worry about it. It might be more realistic to have the cost be based on the weapon's weight, but then you run into the whole "weapons are too heavy" thing, and then the world explodes in irrationality.

Brad

I tend to assume that the cost doesn't lie in the metal at all, but in the skill and effort needed to work it.

Consider that going by the Craft guidelines, it can take take over a year for a skilled craftsman to create a single adamantine weapon from raw materials.
 

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