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<blockquote data-quote="BobTheNob" data-source="post: 4895872" data-attributes="member: 82425"><p>The wording in ambiguous for me too. The thing is, when I crunched the numbers I found that the crit chance if gave you (if you assume it needs to hit) is all of a (trumpets and drumroll) 2.25% Better chance if you need an 11 to hit. As you go down the scale (i.e. it gets easier to hit) this improves to 4.5% at a target roll of two. As it gets harder, this diminishes down to 0% (at your normal crit number).</p><p> </p><p>So, its as good as some other paragon paths IF I was attacking a creature I would slaughter anyway! Unfortunately, RAW it sounds great on paper, but if you really do the analysis...its weak. Really weak.</p><p>The thing with this is I am interested in rolling up an avenger, but looking at all of the boards on how to compose an avenger, NONE of them recommend this PP for this reason. They all to cheeseball things like multiclass cleric/radiant servent, multiclass warlock/Student of Caiphon, multiclass rogue/daggermaster.</p><p> </p><p>With any character, I hold the convication that they are defined both by there efficacy (i.e. what are there numbers and how do abilities synergise to produce results) and there theme. I hate multiclassing into something I didnt see as the theme of my toon to be effective a I hate sacrificing efficacy for the sake of the theme. Best character are those that have both.</p><p> </p><p>With avengers dropping crit rating has a profound effect on overall chance to crit, and I think the deisgners understood this and gave an ability that increased crit rating without leveraging against the double roll, problem is RAW it just came out weak.</p><p> </p><p>My gut feel sais RAI we are meant to give the crit on a double roll even if roll is naturally a miss. It just doesnt work otherwise <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="BobTheNob, post: 4895872, member: 82425"] The wording in ambiguous for me too. The thing is, when I crunched the numbers I found that the crit chance if gave you (if you assume it needs to hit) is all of a (trumpets and drumroll) 2.25% Better chance if you need an 11 to hit. As you go down the scale (i.e. it gets easier to hit) this improves to 4.5% at a target roll of two. As it gets harder, this diminishes down to 0% (at your normal crit number). So, its as good as some other paragon paths IF I was attacking a creature I would slaughter anyway! Unfortunately, RAW it sounds great on paper, but if you really do the analysis...its weak. Really weak. The thing with this is I am interested in rolling up an avenger, but looking at all of the boards on how to compose an avenger, NONE of them recommend this PP for this reason. They all to cheeseball things like multiclass cleric/radiant servent, multiclass warlock/Student of Caiphon, multiclass rogue/daggermaster. With any character, I hold the convication that they are defined both by there efficacy (i.e. what are there numbers and how do abilities synergise to produce results) and there theme. I hate multiclassing into something I didnt see as the theme of my toon to be effective a I hate sacrificing efficacy for the sake of the theme. Best character are those that have both. With avengers dropping crit rating has a profound effect on overall chance to crit, and I think the deisgners understood this and gave an ability that increased crit rating without leveraging against the double roll, problem is RAW it just came out weak. My gut feel sais RAI we are meant to give the crit on a double roll even if roll is naturally a miss. It just doesnt work otherwise :( [/QUOTE]
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