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<blockquote data-quote="Artoomis" data-source="post: 4903411" data-attributes="member: 111"><p>There is some truth to this, but Ardent Power is very different.</p><p></p><p>It is not a case where a different value (18 or 18, say) gives you critical hit, but an entirely new rules gives one (two of the same roll).</p><p></p><p>Thus, perhaps Precision does not apply.</p><p></p><p></p><p></p><p><strong><em>Hmmm... is rolling matching numbers on two dice the same as "roll numbers other than 20?" As written, Precision may only apply when rolling a normal attack dice where your roll may or may not be a critical hit, as opposed to the new special case which is an entirely new mechanic for determining if you get a critical hit.</em></strong></p><p></p><p>Plus, the "Precision applies" argument pretty much has a very weak argument over the reason that double ones is pointed out as not being a critical hit, since a one would always be a miss and this rule either would otherwise override that (making its mention needed) or, if a hit was first required for it to be a critical, that this is so incredibly unneeded as to be almost shocking in its inclusion.</p><p></p><p>To me, as written, you get a critical hit if you roll the same number twice in a row (a 4.75% chance ( a total of 19 possibilities out of 400 possible combinations).</p><p></p><p>Probabilities:</p><p></p><p>If we add in that you might critical anyway on a 19 or 20, then the added combinations that give you a critical are 17 out of 400, or 4.25% chance of getting a critical when you otherwise would not.</p><p></p><p>Otherwise, assuming an 11 needed to hit, the chance of a getting a critical on an 11-17 becomes 7 out of 400, or 1.75%.</p><p></p><p>Thus, the chance of a critical hit moves from 10% (19-20 on a d20) to either 11.75% or 14.25%.</p><p></p><p>One way is nearly insignificant, the other seems like a somewhat reasonable increase. Note that the amount of increase goes down the easier it is for you to get a critical hit otherwise, which seems right.</p></blockquote><p></p>
[QUOTE="Artoomis, post: 4903411, member: 111"] There is some truth to this, but Ardent Power is very different. It is not a case where a different value (18 or 18, say) gives you critical hit, but an entirely new rules gives one (two of the same roll). Thus, perhaps Precision does not apply. [b][i]Hmmm... is rolling matching numbers on two dice the same as "roll numbers other than 20?" As written, Precision may only apply when rolling a normal attack dice where your roll may or may not be a critical hit, as opposed to the new special case which is an entirely new mechanic for determining if you get a critical hit.[/i][/b][i][/i] Plus, the "Precision applies" argument pretty much has a very weak argument over the reason that double ones is pointed out as not being a critical hit, since a one would always be a miss and this rule either would otherwise override that (making its mention needed) or, if a hit was first required for it to be a critical, that this is so incredibly unneeded as to be almost shocking in its inclusion. To me, as written, you get a critical hit if you roll the same number twice in a row (a 4.75% chance ( a total of 19 possibilities out of 400 possible combinations). Probabilities: If we add in that you might critical anyway on a 19 or 20, then the added combinations that give you a critical are 17 out of 400, or 4.25% chance of getting a critical when you otherwise would not. Otherwise, assuming an 11 needed to hit, the chance of a getting a critical on an 11-17 becomes 7 out of 400, or 1.75%. Thus, the chance of a critical hit moves from 10% (19-20 on a d20) to either 11.75% or 14.25%. One way is nearly insignificant, the other seems like a somewhat reasonable increase. Note that the amount of increase goes down the easier it is for you to get a critical hit otherwise, which seems right. [/QUOTE]
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