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<blockquote data-quote="Artoomis" data-source="post: 4907498" data-attributes="member: 111"><p>But you won't really get there, I think, without answering the question of whether double = number other than 20 or not.,</p><p></p><p>For we know, as re-stated for the rules compendium, exactly what a critical hit is, without regard to Holy Ardor:</p><p></p><p><strong>"Natural 20: If you roll a 20 on the die when making an attack roll, you score a critical hit if your total attack roll is high enough to hit your target’s defense. If your attack roll is too low to score a critical hit, you still hit automatically.</strong></p><p><strong></strong></p><p><strong>Precision: Some class features and powers allow you to score a critical hit when you roll numbers other than 20 (only a natural 20 is an automatic hit).</strong></p><p><strong></strong></p><p><strong>Maximum Damage: Rather than roll damage, determine the maximum damage you can roll with your attack. This is your critical damage. (Attacks that don’t deal damage still don’t deal damage on a critical hit.)</strong></p><p><strong></strong></p><p><strong>Extra Damage: Magic weapons and implements, as well as high crit weapons, can increase the damage you deal when you score a critical hit. If this extra damage is a die roll, it’s not automatically maximum damage; you add the result of the roll."</strong></p><p></p><p>The first two paragraphs are relevant as they determine if an attack is a critical hit or not, the second two only deal with damage, which is out of scope for this argument.</p><p></p><p>Thus, pre-Holy Ardor, the logic is simple:</p><p></p><p><strong>Hit = attack roll meets or exceed defense score</strong></p><p><strong>PotentialCrit = roll on a die is high enough to be a critical hit (20, or, per Precision, a lower number)</strong></p><p><strong>Critical = Score a Critical Hit (get max damage, etc.)</strong></p><p><strong></strong></p><p><strong>If PotentialCrit and Hit then Critical.</strong></p><p></p><p>The rule post-Holy Ardor is more difficult because one must first decide if Holy Ardor creates a new situation or not.</p><p></p><p>If so, then:</p><p></p><p><strong>Hit = attack roll meets or exceed defense score</strong></p><p><strong>PotentialCrit = roll on a die is high enough to be a critical hit (20, or, per Precision, a lower number)</strong></p><p><strong>Critical = Score a Critical Hit (get max damage, etc.)</strong></p><p><strong>Doubles = Holy Ardor power used and doubles rolled, (except for double ones)</strong></p><p><strong></strong></p><p><strong>If (PotentialCrit and Hit) OR Doubles, then Critical.</strong></p><p></p><p>If not, then</p><p></p><p><strong>Hit = attack roll meets or exceed defense score</strong></p><p><strong>PotentialCrit = roll on a die is high enough to be a critical hit (20, or, per Precision, a lower number) OR Holy Ardor power used and doubles rolled, (except for double ones)</strong></p><p><strong>Critical = Score a Critical Hit (get max damage, etc.)</strong></p><p><strong></strong></p><p><strong>If PotentialCrit and Hit then Critical.</strong></p><p></p><p>And so, once again, the key point becomes whether or not Holy Ardor doubles is simply another potential critical hit or creates a new category where one scores a critical hit even on a low attack roll (by rolling doubles).</p></blockquote><p></p>
[QUOTE="Artoomis, post: 4907498, member: 111"] But you won't really get there, I think, without answering the question of whether double = number other than 20 or not., For we know, as re-stated for the rules compendium, exactly what a critical hit is, without regard to Holy Ardor: [B]"Natural 20: If you roll a 20 on the die when making an attack roll, you score a critical hit if your total attack roll is high enough to hit your target’s defense. If your attack roll is too low to score a critical hit, you still hit automatically. Precision: Some class features and powers allow you to score a critical hit when you roll numbers other than 20 (only a natural 20 is an automatic hit). Maximum Damage: Rather than roll damage, determine the maximum damage you can roll with your attack. This is your critical damage. (Attacks that don’t deal damage still don’t deal damage on a critical hit.) Extra Damage: Magic weapons and implements, as well as high crit weapons, can increase the damage you deal when you score a critical hit. If this extra damage is a die roll, it’s not automatically maximum damage; you add the result of the roll."[/B] The first two paragraphs are relevant as they determine if an attack is a critical hit or not, the second two only deal with damage, which is out of scope for this argument. Thus, pre-Holy Ardor, the logic is simple: [B]Hit = attack roll meets or exceed defense score PotentialCrit = roll on a die is high enough to be a critical hit (20, or, per Precision, a lower number) Critical = Score a Critical Hit (get max damage, etc.) If PotentialCrit and Hit then Critical.[/B] The rule post-Holy Ardor is more difficult because one must first decide if Holy Ardor creates a new situation or not. If so, then: [B]Hit = attack roll meets or exceed defense score PotentialCrit = roll on a die is high enough to be a critical hit (20, or, per Precision, a lower number) Critical = Score a Critical Hit (get max damage, etc.) Doubles = Holy Ardor power used and doubles rolled, (except for double ones) If (PotentialCrit and Hit) OR Doubles, then Critical.[/B] If not, then [B]Hit = attack roll meets or exceed defense score PotentialCrit = roll on a die is high enough to be a critical hit (20, or, per Precision, a lower number) OR Holy Ardor power used and doubles rolled, (except for double ones) Critical = Score a Critical Hit (get max damage, etc.) If PotentialCrit and Hit then Critical.[/B] And so, once again, the key point becomes whether or not Holy Ardor doubles is simply another potential critical hit or creates a new category where one scores a critical hit even on a low attack roll (by rolling doubles). [/QUOTE]
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