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<blockquote data-quote="N8Ball" data-source="post: 4907638" data-attributes="member: 63757"><p>Absolutely true. Specific unusual circumstances can change the basic rules. everyone agrees with that.</p><p></p><p></p><p></p><p>Artoomis makes a good point here though. The rules have the requirement of a successful attack roll before you score a critical hit. Requiring that "scoring a critical hit" again checks to see if you hit is redundant - not logically contradictory, I'll give you that, but it's certainly not needed in the standard case.</p><p></p><p>Also, allowing "score a critical hit" to include some misses creates some serious unintended consequences.</p><p></p><p>Suppose I "score a critical hit" but miss on a big monster. With that interpretation, there are TONS of powers that could kick off on that miss, like Font of Radiance, Triumphant Attack and a slew of item powers that trigger off of "scoring a critical hit".</p><p></p><p>Then, you have the trouble of the other examples and text on critical hits throughout the book.</p><p></p><p></p><p></p><p></p><p></p><p>The very beginning section on critical hits also makes the point that the term "crit" is synonymous with scoring a critical hit.</p><p></p><p>For those reasons (and others already listed in this thread) I believe that the term crit, critical hit and score a critical hit are virtually interchangeable and simply describe the maximum damage hit we all know and love.</p><p></p><p>However, all is not lost! Precision still has a place, but you may not be surprised to hear that my interpretation is slightly different than yours. I hope that you will find it consistent with the rest of my argument.</p><p></p><p>Unfortunately, I'm off to GM Shadowrun right now so I'll be back in about 5 hours. I apologise for making you wait on my take on precision (that's a long post too). Duty calls.</p></blockquote><p></p>
[QUOTE="N8Ball, post: 4907638, member: 63757"] Absolutely true. Specific unusual circumstances can change the basic rules. everyone agrees with that. Artoomis makes a good point here though. The rules have the requirement of a successful attack roll before you score a critical hit. Requiring that "scoring a critical hit" again checks to see if you hit is redundant - not logically contradictory, I'll give you that, but it's certainly not needed in the standard case. Also, allowing "score a critical hit" to include some misses creates some serious unintended consequences. Suppose I "score a critical hit" but miss on a big monster. With that interpretation, there are TONS of powers that could kick off on that miss, like Font of Radiance, Triumphant Attack and a slew of item powers that trigger off of "scoring a critical hit". Then, you have the trouble of the other examples and text on critical hits throughout the book. The very beginning section on critical hits also makes the point that the term "crit" is synonymous with scoring a critical hit. For those reasons (and others already listed in this thread) I believe that the term crit, critical hit and score a critical hit are virtually interchangeable and simply describe the maximum damage hit we all know and love. However, all is not lost! Precision still has a place, but you may not be surprised to hear that my interpretation is slightly different than yours. I hope that you will find it consistent with the rest of my argument. Unfortunately, I'm off to GM Shadowrun right now so I'll be back in about 5 hours. I apologise for making you wait on my take on precision (that's a long post too). Duty calls. [/QUOTE]
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