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<blockquote data-quote="CovertOps" data-source="post: 4907659" data-attributes="member: 65152"><p>I am really starting to think that the basis of all our disagreements is a lack of understanding about how exception based design works or a least a disagreement about how it works.</p><p></p><p>Example:</p><p></p><p>Power X:</p><p>Hit: You do d8 + Wisdom modifier fire damage.</p><p></p><p>Resistance: You subtract your resistance value from any damage you take of that type.</p><p></p><p>I hope we can agree that a target with fire resistance will take less damage than d8 + Wis mod. There was nothing in this power that says you can OR can't ignore the general rule so it stands in tact.</p><p></p><p>Example:</p><p></p><p>Stealth: If you move more than half your movement you take a -10 to your stealth roll.</p><p></p><p>Rogue utility: Fleet Feet?</p><p>Effect: You can move your full move with no penality to your stealth roll.</p><p></p><p>In this case the power specifically says what you can do and how it overrides the general rule.</p><p></p><p>Nowhere in Holy Ardor does it say that it ignores Precision nor does it give new rules text to use in place of precision. It also does not say anything about replacing the auto-hit rules (only on a 20).</p><p></p><p>Exception based design means that you can't go look at what other powers do to determine how some other power works. Each power stands on it's own and either follows the general rules or provides a specific way in which the power lets you ignore the general rules.</p><p></p><p></p><p>1. Effect: You slide 3 squares.</p><p>2. Effect: You <strong>can</strong> slide 3 squares.</p><p></p><p>Rule: You cannot slide if you are prone.</p><p></p><p>Tell me Artoomis. Would you make a case for these 2 powers to act differently? Because the way I see it that's exactly what you are trying to do with Holy Ardor. Does the absence of the word "can" suddenly allow you to ignore the prone restriction? Does it's inclusion "allow" the general rule to apply?</p></blockquote><p></p>
[QUOTE="CovertOps, post: 4907659, member: 65152"] I am really starting to think that the basis of all our disagreements is a lack of understanding about how exception based design works or a least a disagreement about how it works. Example: Power X: Hit: You do d8 + Wisdom modifier fire damage. Resistance: You subtract your resistance value from any damage you take of that type. I hope we can agree that a target with fire resistance will take less damage than d8 + Wis mod. There was nothing in this power that says you can OR can't ignore the general rule so it stands in tact. Example: Stealth: If you move more than half your movement you take a -10 to your stealth roll. Rogue utility: Fleet Feet? Effect: You can move your full move with no penality to your stealth roll. In this case the power specifically says what you can do and how it overrides the general rule. Nowhere in Holy Ardor does it say that it ignores Precision nor does it give new rules text to use in place of precision. It also does not say anything about replacing the auto-hit rules (only on a 20). Exception based design means that you can't go look at what other powers do to determine how some other power works. Each power stands on it's own and either follows the general rules or provides a specific way in which the power lets you ignore the general rules. 1. Effect: You slide 3 squares. 2. Effect: You [b]can[/b] slide 3 squares. Rule: You cannot slide if you are prone. Tell me Artoomis. Would you make a case for these 2 powers to act differently? Because the way I see it that's exactly what you are trying to do with Holy Ardor. Does the absence of the word "can" suddenly allow you to ignore the prone restriction? Does it's inclusion "allow" the general rule to apply? [/QUOTE]
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