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<blockquote data-quote="DracoSuave" data-source="post: 4913808" data-attributes="member: 71571"><p>It is a feature, and the fact it is a new rule does not negate the fact that all powers and features are rules and they've worked within the framework just fine. A class feature is not inherently a rule of such newness that it requires abandoning the entire framework.</p><p></p><p>No, it does <strong>not say 'you hit'.</strong> It says, 'you score a critical hit' which is specific terminology refered to by the -very- rule that can deny you the ability to hit. Omitting the game terminology is as honest as me omitting a power that said:</p><p></p><p>'Targets: All creatures in burst</p><p>Attack: Strength vs AC</p><p>Hit: 1[W]+Strength damage and you shift 1 square for each target hit'</p><p></p><p>To the point where it said:</p><p></p><p>'Targets: All creatures in burst</p><p>...</p><p>Hit: ... you ... hit...</p><p></p><p>and using that as an argument to say that you automaticly hit with the power regardless of the hit result.</p><p></p><p>That's not a valid argument.</p><p></p><p></p><p></p><p>That would be poor rules templating, but I would have -less- of an objection. In that case, you'd have a situation where there was an intent upon the designers to make the automatic nature of the hit clear. You could see a measure of effort to put forth the case that the hit was automatic, and that would be a plausible premise to put forth in an argument.</p><p></p><p>This situation, however, does not have the benefit of that statement. The word 'automaticly' does not appear, nor has there been any visible effort to put forth the idea that the attack automaticly hits. All such efforts have been speculated by non-designers to put forth their argument.</p><p></p><p>So it's not the same situation at all.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 4913808, member: 71571"] It is a feature, and the fact it is a new rule does not negate the fact that all powers and features are rules and they've worked within the framework just fine. A class feature is not inherently a rule of such newness that it requires abandoning the entire framework. No, it does [B]not say 'you hit'.[/B] It says, 'you score a critical hit' which is specific terminology refered to by the -very- rule that can deny you the ability to hit. Omitting the game terminology is as honest as me omitting a power that said: 'Targets: All creatures in burst Attack: Strength vs AC Hit: 1[W]+Strength damage and you shift 1 square for each target hit' To the point where it said: 'Targets: All creatures in burst ... Hit: ... you ... hit... and using that as an argument to say that you automaticly hit with the power regardless of the hit result. That's not a valid argument. That would be poor rules templating, but I would have -less- of an objection. In that case, you'd have a situation where there was an intent upon the designers to make the automatic nature of the hit clear. You could see a measure of effort to put forth the case that the hit was automatic, and that would be a plausible premise to put forth in an argument. This situation, however, does not have the benefit of that statement. The word 'automaticly' does not appear, nor has there been any visible effort to put forth the idea that the attack automaticly hits. All such efforts have been speculated by non-designers to put forth their argument. So it's not the same situation at all. [/QUOTE]
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