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<blockquote data-quote="CovertOps" data-source="post: 4917453" data-attributes="member: 65152"><p>To use your car analogy from earlier:</p><p></p><p>I have a steering wheel, therefore I have a car.</p><p></p><p>The steering wheel represents your critical and the car represents a "hit". The steering wheel is a subset of "car", but just because you have one it does not necessarily follow that you have a car. The "definition" of a steering wheel may be that it is part of the car, but having one does not prove that you have the car.</p><p></p><p>My point (as it has been all along) is that you are using the general rules to prove something they were never intended to prove. For exception based design to work you have to follow one basic principle. The general rule ALWAYS applies unless specifically overridden by some other rule. Following this edict, (as it has been since this debate started) nothing in Holy Ardor says that you hit, therefore the hit rules (read this as requirements) still apply.</p><p></p><p>You on the other hand are taking the rules you were given "score a critical hit" and attempting to then use the general rules on hit to both prove that you hit AND that the requirements for hit don't apply even without a specific exemption. In essence you are attempting to use the general rules on hit to prove that the general rules on hit don't apply which is by it's very nature a circular argument.</p><p></p><p>Quite frankly you are wrong. All that is left is for you to accept it. Any other reading where you create a "brand new mechanic" would require even MORE override text detailing how the power works exactly and what rules it gets to ignore and how it gets to ignore them. If said power does not include such text, but you attempt to read it that way then you have broken the only principle I listed above for exception based design. If indeed WotC intended for Holy Ardor to grant you a hit even if you didn't beat the defense of the target then it needs errata to that effect. If rolling doubles is a "brand new mechanic" then it needs rules text detailing this "new mechanic" and exactly how it works. Your entire premise is that this "brand new mechanic" is somehow detailed in the general rules on hit which simply can't be true. The hit rules don't have any more or less meaning than they had a year ago when they came out.</p></blockquote><p></p>
[QUOTE="CovertOps, post: 4917453, member: 65152"] To use your car analogy from earlier: I have a steering wheel, therefore I have a car. The steering wheel represents your critical and the car represents a "hit". The steering wheel is a subset of "car", but just because you have one it does not necessarily follow that you have a car. The "definition" of a steering wheel may be that it is part of the car, but having one does not prove that you have the car. My point (as it has been all along) is that you are using the general rules to prove something they were never intended to prove. For exception based design to work you have to follow one basic principle. The general rule ALWAYS applies unless specifically overridden by some other rule. Following this edict, (as it has been since this debate started) nothing in Holy Ardor says that you hit, therefore the hit rules (read this as requirements) still apply. You on the other hand are taking the rules you were given "score a critical hit" and attempting to then use the general rules on hit to both prove that you hit AND that the requirements for hit don't apply even without a specific exemption. In essence you are attempting to use the general rules on hit to prove that the general rules on hit don't apply which is by it's very nature a circular argument. Quite frankly you are wrong. All that is left is for you to accept it. Any other reading where you create a "brand new mechanic" would require even MORE override text detailing how the power works exactly and what rules it gets to ignore and how it gets to ignore them. If said power does not include such text, but you attempt to read it that way then you have broken the only principle I listed above for exception based design. If indeed WotC intended for Holy Ardor to grant you a hit even if you didn't beat the defense of the target then it needs errata to that effect. If rolling doubles is a "brand new mechanic" then it needs rules text detailing this "new mechanic" and exactly how it works. Your entire premise is that this "brand new mechanic" is somehow detailed in the general rules on hit which simply can't be true. The hit rules don't have any more or less meaning than they had a year ago when they came out. [/QUOTE]
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