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<blockquote data-quote="ricardo440" data-source="post: 4918013" data-attributes="member: 70831"><p>Wow 18 pages. Can't profess to reading them all.</p><p></p><p>When I first read the power I thought any double (hit or miss normally) would cause a critical hit.</p><p>The mention of the "doesn't work on double 1s" I thought implied that was the only miss it wouldn't work on (or why mention it).</p><p>And I assumed it was a niffty way of increasing the critical chance by a reasonable amount in an interesting way.</p><p>I thought the idea was doubles were cooler than criticalling on a 19-20 (which would give a very different extra crit percentage, much better in fact), So it increased your chances of criticalling a bit (about 5%).</p><p></p><p>I can see the arguments of the people saying you still need to hit. But I just think it would have been worded differently, and its intention is kinda missed.</p><p>I think the idea is as you play, you roll and a double comes up and "YES!" you critical, you don't need to work out anything else. See the double and you win the prize.</p><p></p><p></p><p>BTW I have no real rules arguments to back this up, nor do I want to. I think others have done enough of that already. This is just how I thought having read the power.</p></blockquote><p></p>
[QUOTE="ricardo440, post: 4918013, member: 70831"] Wow 18 pages. Can't profess to reading them all. When I first read the power I thought any double (hit or miss normally) would cause a critical hit. The mention of the "doesn't work on double 1s" I thought implied that was the only miss it wouldn't work on (or why mention it). And I assumed it was a niffty way of increasing the critical chance by a reasonable amount in an interesting way. I thought the idea was doubles were cooler than criticalling on a 19-20 (which would give a very different extra crit percentage, much better in fact), So it increased your chances of criticalling a bit (about 5%). I can see the arguments of the people saying you still need to hit. But I just think it would have been worded differently, and its intention is kinda missed. I think the idea is as you play, you roll and a double comes up and "YES!" you critical, you don't need to work out anything else. See the double and you win the prize. BTW I have no real rules arguments to back this up, nor do I want to. I think others have done enough of that already. This is just how I thought having read the power. [/QUOTE]
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