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<blockquote data-quote="Artoomis" data-source="post: 4919097" data-attributes="member: 111"><p>Okay, I'll re-state my last argument, but with specific Precision arguments:.</p><p></p><p></p><p></p><p>Precision merely notes you might critical on values other than 20, and reminds you that only a 20 is an automatic hit. That does not change the basic rule (re-formulated to include Precision) of "If you roll a number high enough for a potential critical hit on the die when making an attack roll, you score a critical hit if your total attack roll is high enough to hit your target’s defense..."</p><p></p><p></p><p></p><p>Better? I've addressed how Precision makes no difference because Holy Ardor creates an exception to the basic Critical Hit rule where you now score a critical hit from rolling doubles rather than scoring a critical hit from rolling a specific high enough number (possibly 18, 19 or 20) and checking to see if that roll is high enough to hit your target’s defense. The key is, I think, that holy Ardor creates a new definition of when you score a critical hit. not when you potentially might score a critical hit."</p><p></p><p>Prop to holy Ardor, all Critical Hit modification rules either:</p><p></p><p>(1) Change the number rolled to get a potential Critical Hit</p><p></p><p>or </p><p></p><p>(2) Give you a specific rule that allows a hit to be changes into a Critical Hit.</p><p></p><p>Holy Ardor is a game changer that gives an entirely new way to score a critical hit.</p><p></p><p>Essentially, prior to Holy Ardor, to score a critical hit you must first score a potential critical hit and then confirm that by checking to see if that roll is high enough to hit your target’s defense. With Holy Ardor, there is a new way to score a critical hit that does not score a potential critical hit, but actually score a critical hit.</p><p></p><p><span style="color: Yellow"><strong><em>Further, "automatic hit" has nothing to do with scoring a critical hit. That only tells you if you hit when you do roll high enough to potentially get a critical hit but not high enough to hit your target’s defense.</em></strong></span></p><p></p><p>An important distinction between Holy Ardor and Precision plus those powers that change the number rolled for a critical is the lack of the use of "allow" (in Precision) or "can" (in the various powers) - in addition to the fact that you are rolling doubles rather than looking at the result of an attack die. The Holy Ardor language is crisp and clear and leaves no wiggle room - it defines when you "score a critical hit" - not when you <strong><em>can</em></strong> do so, not when you <strong><em>might</em></strong>, not when you might be <strong><em>allowed</em></strong> to, but when you <strong><em>do</em></strong>.</p></blockquote><p></p>
[QUOTE="Artoomis, post: 4919097, member: 111"] Okay, I'll re-state my last argument, but with specific Precision arguments:. Precision merely notes you might critical on values other than 20, and reminds you that only a 20 is an automatic hit. That does not change the basic rule (re-formulated to include Precision) of "If you roll a number high enough for a potential critical hit on the die when making an attack roll, you score a critical hit if your total attack roll is high enough to hit your target’s defense..." Better? I've addressed how Precision makes no difference because Holy Ardor creates an exception to the basic Critical Hit rule where you now score a critical hit from rolling doubles rather than scoring a critical hit from rolling a specific high enough number (possibly 18, 19 or 20) and checking to see if that roll is high enough to hit your target’s defense. The key is, I think, that holy Ardor creates a new definition of when you score a critical hit. not when you potentially might score a critical hit." Prop to holy Ardor, all Critical Hit modification rules either: (1) Change the number rolled to get a potential Critical Hit or (2) Give you a specific rule that allows a hit to be changes into a Critical Hit. Holy Ardor is a game changer that gives an entirely new way to score a critical hit. Essentially, prior to Holy Ardor, to score a critical hit you must first score a potential critical hit and then confirm that by checking to see if that roll is high enough to hit your target’s defense. With Holy Ardor, there is a new way to score a critical hit that does not score a potential critical hit, but actually score a critical hit. [COLOR="Yellow"][b][i]Further, "automatic hit" has nothing to do with scoring a critical hit. That only tells you if you hit when you do roll high enough to potentially get a critical hit but not high enough to hit your target’s defense.[/i][/b][i][/i][/COLOR] An important distinction between Holy Ardor and Precision plus those powers that change the number rolled for a critical is the lack of the use of "allow" (in Precision) or "can" (in the various powers) - in addition to the fact that you are rolling doubles rather than looking at the result of an attack die. The Holy Ardor language is crisp and clear and leaves no wiggle room - it defines when you "score a critical hit" - not when you [B][I]can[/I][/B] do so, not when you [B][I]might[/I][/B], not when you might be [B][I]allowed[/I][/B] to, but when you [B][I]do[/I][/B]. [/QUOTE]
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