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<blockquote data-quote="DracoSuave" data-source="post: 4920027" data-attributes="member: 71571"><p>It has been proven, already, that an ability does not need to give permission for the rules that govern that ability to work on it. </p><p></p><p>Again. Fireball does not give permission to fire immunity to work. </p><p></p><p>I get that you -think- this is important, but it is not merely -suggested- that it is unimportant, it is -proven- that it is unimportant.</p><p></p><p>In fact, if said permission -were- important, the game -would not work- because the game would be bogged down with language permitting every rule to work in every iteration of every ability in the game. Every time you had a power, you'd have to include language saying you 'could' hit and that you 'might' miss, and that 'opportunity attacks may happen here'. </p><p></p><p>How Basic Melee Attacks using 'can-is-required-for-stuff-to-work' templating:</p><p></p><p><strong>At-Will * Weapon</strong> (sometimes an Implement is also a Weapon)</p><p><strong>Standard Action</strong> sometimes * <strong>Melee</strong> weapon (except with a thrown weapon, which uses only reach, but not range)</p><p><strong>Target:</strong> One creature, mostly. (An object is sometimes fine too, ask the DM tho)</p><p><strong>Attack:</strong> Strength and some other stuff vs AC. </p><p><strong>Hit:</strong> You might deal 1[W]+Strength damage. Sometimes more. Sometimes less. Depends. [W] has to be the weapon you use tho. Don't try switching weapons on us. Seriously, we mean it. Except when we don't. You might also knock something prone, or gain a bonus to hit later. You might mark a guy. You might add in bonus damage (which may be from a class feature or other power or feature).</p><p><strong>Miss:</strong> You probably don't deal damage.</p><p><strong>At 21st level or higher, you might deal 1[W]+Strength damage. Sometimes more. Sometimes less. Depends. [W] has to be the weapon you use tho. Don't try switching weapons on us. Seriously, we mean it. Except when we don't. You might also knock something prone, or gain a bonus to hit later. You might mark a guy. You might add in bonus damage (which may be from a class feature or other power or feature).</strong></p><p><strong><strong>Special</strong>Sometimes something else will say it can be used instead of this. We're telling you that it's okay.</strong></p><p><strong></strong></p><p><strong>It'd be a damn retarded mess. (also, every feat would have to be carefully added, because lest you should introduce a new way for a power or feature to give you a benefit, you'd have to errata the -entire product line-! EDIT: <span style="color: Orange">As an example, I had to errata it when I remembered Scimitar Dance, and the 21st weapon extra damage kicking in, and Druid Beast Form At-wills.</span>)</strong></p><p><strong></strong></p><p><strong>Thankfully, common sense kicks in and we know to apply applicable rules unless an exception exists to countermand it.</strong></p><p><strong></strong></p><p><strong>The game works. That is proof that the rules do not require 'can' to work.</strong></p><p><strong></strong></p><p><strong>And Precision is a rule.</strong></p></blockquote><p></p>
[QUOTE="DracoSuave, post: 4920027, member: 71571"] It has been proven, already, that an ability does not need to give permission for the rules that govern that ability to work on it. Again. Fireball does not give permission to fire immunity to work. I get that you -think- this is important, but it is not merely -suggested- that it is unimportant, it is -proven- that it is unimportant. In fact, if said permission -were- important, the game -would not work- because the game would be bogged down with language permitting every rule to work in every iteration of every ability in the game. Every time you had a power, you'd have to include language saying you 'could' hit and that you 'might' miss, and that 'opportunity attacks may happen here'. How Basic Melee Attacks using 'can-is-required-for-stuff-to-work' templating: [B]At-Will * Weapon[/B] (sometimes an Implement is also a Weapon) [B]Standard Action[/B] sometimes * [B]Melee[/B] weapon (except with a thrown weapon, which uses only reach, but not range) [B]Target:[/b] One creature, mostly. (An object is sometimes fine too, ask the DM tho) [B]Attack:[/b] Strength and some other stuff vs AC. [B]Hit:[/b] You might deal 1[W]+Strength damage. Sometimes more. Sometimes less. Depends. [W] has to be the weapon you use tho. Don't try switching weapons on us. Seriously, we mean it. Except when we don't. You might also knock something prone, or gain a bonus to hit later. You might mark a guy. You might add in bonus damage (which may be from a class feature or other power or feature). [B]Miss:[/b] You probably don't deal damage. [b]At 21st level or higher, you might deal 1[W]+Strength damage. Sometimes more. Sometimes less. Depends. [W] has to be the weapon you use tho. Don't try switching weapons on us. Seriously, we mean it. Except when we don't. You might also knock something prone, or gain a bonus to hit later. You might mark a guy. You might add in bonus damage (which may be from a class feature or other power or feature). [b]Special[/b]Sometimes something else will say it can be used instead of this. We're telling you that it's okay. It'd be a damn retarded mess. (also, every feat would have to be carefully added, because lest you should introduce a new way for a power or feature to give you a benefit, you'd have to errata the -entire product line-! EDIT: [COLOR="Orange"]As an example, I had to errata it when I remembered Scimitar Dance, and the 21st weapon extra damage kicking in, and Druid Beast Form At-wills.[/COLOR]) Thankfully, common sense kicks in and we know to apply applicable rules unless an exception exists to countermand it. The game works. That is proof that the rules do not require 'can' to work. And Precision is a rule.[/b] [/QUOTE]
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