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<blockquote data-quote="ObsidianCrane" data-source="post: 4920413" data-attributes="member: 54918"><p>Actually it is, the Crit rules specifically allow you to roll a result that would be a Crit if it Hit, but not hit and thus not be a Crit.</p><p></p><p>Critical Hit Rules work like this;</p><p></p><p>Attack{</p><p>Hit= a d20 roll + modifiers = > targeted defence of target.</p><p>Nat20 = the d20 shows a 20</p><p>Precision = the d20 shows a number other than 20 that you can score a Crit with</p><p>CritChance = a Nat20 or Precision</p><p>Miss = a d20 roll + modifiers < targeted defence of target.</p><p>Crit = Maximum damage and other effects requiring a Critical Hit</p><p>Damage = Normal damage of the Attack.</p><p></p><p>If (Hit AND CritChance) Then Crit; Else (If (Nat20) then Do(Damage); Else Miss);}</p><p></p><p>The argument of Artoomis is fundamentally that because Holy Ardor uses "rolled a double" that it creates this situation:</p><p></p><p>Attack{</p><p>Hit= a d20 roll + modifiers = > targeted defence of target.</p><p>Nat20 = the d20 shows a 20</p><p>Precision = the d20 shows a number other than 20 that you can score a Crit with</p><p>HolyArdor = you roll doubles other than double 1 using Oath of Enmity on d20 as part of an Attack</p><p>CritChance = a Nat20 or Precision</p><p>Miss = a d20 roll + modifiers < targeted defence of target.</p><p>Crit = Maximum damage and other effects requiring a Critical Hit</p><p>Damage = Normal damage of the Attack.</p><p></p><p>If ((Hit AND CritChance) OR HolyArdor) Then Crit; Else (If (Nat20) then Do(Damage); Else Miss);}</p><p></p><p>The problem is that this requires that Holy Ardor not roll a number on a d20 as part of an attack roll to not invoke Precision. But Holy Ardor does roll a number on a d20 on an attack roll, leaving that as false. You cannot ignore the underlying rules unless explicitly told to do so in exception based design.</p></blockquote><p></p>
[QUOTE="ObsidianCrane, post: 4920413, member: 54918"] Actually it is, the Crit rules specifically allow you to roll a result that would be a Crit if it Hit, but not hit and thus not be a Crit. Critical Hit Rules work like this; Attack{ Hit= a d20 roll + modifiers = > targeted defence of target. Nat20 = the d20 shows a 20 Precision = the d20 shows a number other than 20 that you can score a Crit with CritChance = a Nat20 or Precision Miss = a d20 roll + modifiers < targeted defence of target. Crit = Maximum damage and other effects requiring a Critical Hit Damage = Normal damage of the Attack. If (Hit AND CritChance) Then Crit; Else (If (Nat20) then Do(Damage); Else Miss);} The argument of Artoomis is fundamentally that because Holy Ardor uses "rolled a double" that it creates this situation: Attack{ Hit= a d20 roll + modifiers = > targeted defence of target. Nat20 = the d20 shows a 20 Precision = the d20 shows a number other than 20 that you can score a Crit with HolyArdor = you roll doubles other than double 1 using Oath of Enmity on d20 as part of an Attack CritChance = a Nat20 or Precision Miss = a d20 roll + modifiers < targeted defence of target. Crit = Maximum damage and other effects requiring a Critical Hit Damage = Normal damage of the Attack. If ((Hit AND CritChance) OR HolyArdor) Then Crit; Else (If (Nat20) then Do(Damage); Else Miss);} The problem is that this requires that Holy Ardor not roll a number on a d20 as part of an attack roll to not invoke Precision. But Holy Ardor does roll a number on a d20 on an attack roll, leaving that as false. You cannot ignore the underlying rules unless explicitly told to do so in exception based design. [/QUOTE]
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