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<blockquote data-quote="DracoSuave" data-source="post: 4920960" data-attributes="member: 71571"><p>Indeed, I agree with this. And in this case, it's a governing rule on the limitations on scoring a crit. I.E. Precision.</p><p></p><p></p><p></p><p>Except its absense indicates that you'd replace a critical range with natural 20 over -all- the critical hit rules, meaning that a 19 would automaticly hit for abilities that crit over 19-20 because 19-20 would be implied to replace 20.</p><p></p><p>So, no, it is not wasted text.</p><p></p><p>It's similiar to how they say that ranged attacks and ranged powers both provoke attacks of opportunity. It -seems- the mention of ranged attacks is redundant, but there are corner cases where it is not.</p><p></p><p>This happens to be one of those corner cases.</p><p></p><p>Without Precision, any critical hit altering ability would except the entirety of the critical hit rules, and it would be a mess. Precision is there to make sure that those exceptions have a specific rule telling you how to run them. That means that it is -not- redundant, as those critical hit changing abilities are not themselves exceptions to Precision.</p><p></p><p>And -that- is why Precision is not a 'non-rule' It isn't just to clarify the crit rules to -you-. It clarifies it to class features themselves, so they know what to do.</p><p></p><p></p><p></p><p></p><p>Absolutely, I agree. And Precision itself comes in to take precident over abilities that allow critical hits. It calls it out by name. It says 'Look, buddy, the critical hits don't except this rule.' It's a rule that creates an exception to what -would- otherwise be an exception. It's a -governing rule.-</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 4920960, member: 71571"] Indeed, I agree with this. And in this case, it's a governing rule on the limitations on scoring a crit. I.E. Precision. Except its absense indicates that you'd replace a critical range with natural 20 over -all- the critical hit rules, meaning that a 19 would automaticly hit for abilities that crit over 19-20 because 19-20 would be implied to replace 20. So, no, it is not wasted text. It's similiar to how they say that ranged attacks and ranged powers both provoke attacks of opportunity. It -seems- the mention of ranged attacks is redundant, but there are corner cases where it is not. This happens to be one of those corner cases. Without Precision, any critical hit altering ability would except the entirety of the critical hit rules, and it would be a mess. Precision is there to make sure that those exceptions have a specific rule telling you how to run them. That means that it is -not- redundant, as those critical hit changing abilities are not themselves exceptions to Precision. And -that- is why Precision is not a 'non-rule' It isn't just to clarify the crit rules to -you-. It clarifies it to class features themselves, so they know what to do. Absolutely, I agree. And Precision itself comes in to take precident over abilities that allow critical hits. It calls it out by name. It says 'Look, buddy, the critical hits don't except this rule.' It's a rule that creates an exception to what -would- otherwise be an exception. It's a -governing rule.- [/QUOTE]
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