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<blockquote data-quote="CovertOps" data-source="post: 4922746" data-attributes="member: 65152"><p>Well I'm done. The only answer I've seen is it overrides every rule that says "no" it doesn't work that way and it does so without even saying it does which is so totally broken in an exception based game it's laughable. If you can't be intellectually honest then don't bother. I could say that 2+2 = 4 and you'd still say it's wrong.</p><p></p><p>Where does Holy Ardor say it:</p><p>1. Changes the order of attack resolution?</p><p>2. overrides the hit rules?</p><p>3. overrides precision?</p><p></p><p>If you want a specific rule to replace a general rule then it MUST give details. If it fails at this test then it's not a specific rule that overrides a general rule. It is really that simple. Even your base assumption isn't explicit, it's implied. You ASSUME that a critical MUST be a hit, but no where in the rules does it say that. You say that "according to the definition...", but a definition means nothing when you are talking about a game with rules and procedures that MUST be followed in a specific order to determine an outcome. You can't start with the outcome and then override the procedure where ever it doesn't agree with the outcome. That's just nonsense. You follow the procedure and it TELLS you what the outcome is. Every ability in the game fits into the procedure at some point. You can't suddenly just decide...you know what...I'm going to skip these other steps and go straight to this specific ability because it says what I want.</p><p></p><p>To use your phrasing, Holy Ardor really says "you MIGHT score a critical..." because there are other rules in the attack resolution that might just say you missed and therefore didn't get that critical. But the "MIGHT" isn't necessary for any of the denial rules to apply. Holy Ardor doesn't grant them permission to work, they just work unless Holy Ardor says they don't work which it doesn't do.</p></blockquote><p></p>
[QUOTE="CovertOps, post: 4922746, member: 65152"] Well I'm done. The only answer I've seen is it overrides every rule that says "no" it doesn't work that way and it does so without even saying it does which is so totally broken in an exception based game it's laughable. If you can't be intellectually honest then don't bother. I could say that 2+2 = 4 and you'd still say it's wrong. Where does Holy Ardor say it: 1. Changes the order of attack resolution? 2. overrides the hit rules? 3. overrides precision? If you want a specific rule to replace a general rule then it MUST give details. If it fails at this test then it's not a specific rule that overrides a general rule. It is really that simple. Even your base assumption isn't explicit, it's implied. You ASSUME that a critical MUST be a hit, but no where in the rules does it say that. You say that "according to the definition...", but a definition means nothing when you are talking about a game with rules and procedures that MUST be followed in a specific order to determine an outcome. You can't start with the outcome and then override the procedure where ever it doesn't agree with the outcome. That's just nonsense. You follow the procedure and it TELLS you what the outcome is. Every ability in the game fits into the procedure at some point. You can't suddenly just decide...you know what...I'm going to skip these other steps and go straight to this specific ability because it says what I want. To use your phrasing, Holy Ardor really says "you MIGHT score a critical..." because there are other rules in the attack resolution that might just say you missed and therefore didn't get that critical. But the "MIGHT" isn't necessary for any of the denial rules to apply. Holy Ardor doesn't grant them permission to work, they just work unless Holy Ardor says they don't work which it doesn't do. [/QUOTE]
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