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<blockquote data-quote="Kraydak" data-source="post: 4925566" data-attributes="member: 12306"><p>If a rule in 4e (DnD throughout all editions, actually) states that something happens (which Holy Ardor does), then the burden of proof is on the person who says it *doesn't* happen AND even if it doesn't happen in specific circumstances, that has no impact at all in other circumstances. Rules in 4e are contradicted ALL THE TIME. This causes no existential angst, nor does it make you prove that the rule functions in general.</p><p></p><p>4e explicitly gives feats and class abilities higher rules priority than Precision, therefore Precision will never, ever matter. Precision would only come into play if someone has a feat/class ability/etc... that modifier the "getting crits" rules, but if that ability contradicts Precision, Precision never kicks in. If crits are a type of hit, then that ability will either say: "you get a crit when blah blah on the attack roll ..." or "you can get a crit when blah blah on the attack roll..." (which are equivalent for us, and, contradicting Precision, overrule it) OR it would say "if your attack roll is blah blah and that result hits, then you can get a crit" in which case Precision is redundant.</p><p></p><p>If you know the system, Precision is sort of like an attack that tries prevent perfect defenses in Exalted by calling out specific defensive abilities by name. There are some, and they do not work as designed because defenses in Exalted take rules priority over attacks, regardless of the text.</p></blockquote><p></p>
[QUOTE="Kraydak, post: 4925566, member: 12306"] If a rule in 4e (DnD throughout all editions, actually) states that something happens (which Holy Ardor does), then the burden of proof is on the person who says it *doesn't* happen AND even if it doesn't happen in specific circumstances, that has no impact at all in other circumstances. Rules in 4e are contradicted ALL THE TIME. This causes no existential angst, nor does it make you prove that the rule functions in general. 4e explicitly gives feats and class abilities higher rules priority than Precision, therefore Precision will never, ever matter. Precision would only come into play if someone has a feat/class ability/etc... that modifier the "getting crits" rules, but if that ability contradicts Precision, Precision never kicks in. If crits are a type of hit, then that ability will either say: "you get a crit when blah blah on the attack roll ..." or "you can get a crit when blah blah on the attack roll..." (which are equivalent for us, and, contradicting Precision, overrule it) OR it would say "if your attack roll is blah blah and that result hits, then you can get a crit" in which case Precision is redundant. If you know the system, Precision is sort of like an attack that tries prevent perfect defenses in Exalted by calling out specific defensive abilities by name. There are some, and they do not work as designed because defenses in Exalted take rules priority over attacks, regardless of the text. [/QUOTE]
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