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<blockquote data-quote="WalterKovacs" data-source="post: 4925734" data-attributes="member: 63763"><p>Note: Damage <em>rolls</em></p><p> </p><p>If, on a miss, you do not roll damage, you don't apply weapon focus. If you do roll damage on a miss (i.e. half-damage), you would apply weapon focus.</p><p> </p><p></p><p> </p><p>And certain powers say that you deal half damage on a miss, which is a specific trumps general exception. </p><p> </p><p></p><p> </p><p>Weapon Focus doesn't deal extra damage on a HIT if you don't roll for damage. So, it has nothing to do with hit/miss ... it has to do with rolling damge. So it's a moot point.</p><p> </p><p>Also, you are basically saying "you can't do damage on a miss". But, a number of powers have the ability to overide that rule ... pretty much every power that has Miss: X will do something.</p><p> </p><p></p><p> </p><p>So does every power that applies damage on a miss override the general attack resolution? Because it allows damage despite a miss.</p><p> </p><p></p><p> </p><p>Of course, you are claiming that the resolution rules are a single rule.</p><p> </p><p>However critical hits are a SPECIFIC kind of hit. All Critical Hits are Hits, not all Hits are Critical Hits. Similar to Automatic Hits and Automatic Misses. While they are grouped together ... it's unquestionable that there are rules about hitting and missing, and that the rules for Automatic Hits and Automatic Misses break those normal rules (if you roll a 20, and would miss, you actualy hit. If you roll a 1, and would hit, you actually miss.) Rules pertaining to scoring a critical hit are similarly exceptions to the normal rule, and have to re-invoke the rules on hitting. In part this is because a 20 is already an Automatic Hit, so it has to check to see if it would hit without the Automatic Hit rule to result in Scoring a Critical Hit. Regardless, exceptions are nested within the more general rules throughout. It makes it a lot easier to not have to cross reference things if you list exceptions (albeit 'general case' exceptions) immediately after the more general case.</p><p> </p><p>Another example: Opportunity Attack explains the various rules of opportunty attack, including threatening reach which is an exception to the earlier rules requiring the target of the OA be adjacent.</p><p> </p><p></p><p> </p><p>The first is impossible because:</p><p> </p><p>(a) Weapon Focus doesn't deal damage. It modifies damage ROLLS. If there is no damage roll, it modifies nothing. There are powers that have no damage roll on a hit (Sleep, for example). And there are powers that have damage rolls on a miss (Fireball, for example). So, your first 'hole' is in fact an illogical argument itself.</p><p> </p><p>(b) A rule cannot overide itself, true. However, there is a difference between a SINGLE rule, and a sequence of rules that explain hit/miss resolution AND include common exceptions to those rules. A common exception (such as a critical hit) is still an exception.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4925734, member: 63763"] Note: Damage [i]rolls[/i] If, on a miss, you do not roll damage, you don't apply weapon focus. If you do roll damage on a miss (i.e. half-damage), you would apply weapon focus. And certain powers say that you deal half damage on a miss, which is a specific trumps general exception. Weapon Focus doesn't deal extra damage on a HIT if you don't roll for damage. So, it has nothing to do with hit/miss ... it has to do with rolling damge. So it's a moot point. Also, you are basically saying "you can't do damage on a miss". But, a number of powers have the ability to overide that rule ... pretty much every power that has Miss: X will do something. So does every power that applies damage on a miss override the general attack resolution? Because it allows damage despite a miss. Of course, you are claiming that the resolution rules are a single rule. However critical hits are a SPECIFIC kind of hit. All Critical Hits are Hits, not all Hits are Critical Hits. Similar to Automatic Hits and Automatic Misses. While they are grouped together ... it's unquestionable that there are rules about hitting and missing, and that the rules for Automatic Hits and Automatic Misses break those normal rules (if you roll a 20, and would miss, you actualy hit. If you roll a 1, and would hit, you actually miss.) Rules pertaining to scoring a critical hit are similarly exceptions to the normal rule, and have to re-invoke the rules on hitting. In part this is because a 20 is already an Automatic Hit, so it has to check to see if it would hit without the Automatic Hit rule to result in Scoring a Critical Hit. Regardless, exceptions are nested within the more general rules throughout. It makes it a lot easier to not have to cross reference things if you list exceptions (albeit 'general case' exceptions) immediately after the more general case. Another example: Opportunity Attack explains the various rules of opportunty attack, including threatening reach which is an exception to the earlier rules requiring the target of the OA be adjacent. The first is impossible because: (a) Weapon Focus doesn't deal damage. It modifies damage ROLLS. If there is no damage roll, it modifies nothing. There are powers that have no damage roll on a hit (Sleep, for example). And there are powers that have damage rolls on a miss (Fireball, for example). So, your first 'hole' is in fact an illogical argument itself. (b) A rule cannot overide itself, true. However, there is a difference between a SINGLE rule, and a sequence of rules that explain hit/miss resolution AND include common exceptions to those rules. A common exception (such as a critical hit) is still an exception. [/QUOTE]
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