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<blockquote data-quote="Dan'L" data-source="post: 4927290" data-attributes="member: 68954"><p>Actually, the term is "<em><strong>Critical Hit</strong></em>," and much the same way that a titmouse isn't actually a mouse, a critical hit isn't actually a hit. Is it unfortunate that they chose this term instead of simply "critical" or "crit" or even "critical damage?" Yes, it is, because it confuses the issue of applying the mechanic.</p><p></p><p>A critical hit is a conditional effect that is <strong><em>applied</em></strong> to a hit; <strong><em>this</em></strong> is why it appears indented under "hit" on p. 276, and not under "miss" -- because it is only applied when you achieve a hit, not on a miss. And while the wording on p. 276 might be murky enough to argue that it isn't a conditional effect, but rather a full on hit, we have the expanded rules clarifications and definitions for a "critical hit" on p. 278. These detail that a "critical hit" isn't something which can ignore normal hit rules simply by being a "critical hit" (Precision) and it isn't a guarantee of actually applying damage (Maximum Damage).</p><p></p><p>And also consider, relative to the application of Precision, one and only one of these statements must be true:</p><p></p><p>(1) "The Holy Ardor feature allows you to score a critical hit when you roll numbers other than 20"</p><p></p><p>(2) "The Holy Ardor feature does not allow you to score a critical hit when you roll numbers other than 20"</p><p></p><p>With (1) you apply Precision, with (2) it's moot because you couldn't have rolled the dice and gotten a critical hit without rolling a 20.</p><p></p><p>(And arguing that two 3's aren't "numbers" but uniquely "doubles," that they cannot satisfy both conditions simultaneously, is the semantic equivalent of ostriching -- i.e. sticking your head in a hole in the ground & pretending that no one can see you because you can't see them.)</p><p></p><p>-Dan'L</p></blockquote><p></p>
[QUOTE="Dan'L, post: 4927290, member: 68954"] Actually, the term is "[I][B]Critical Hit[/B][/I]," and much the same way that a titmouse isn't actually a mouse, a critical hit isn't actually a hit. Is it unfortunate that they chose this term instead of simply "critical" or "crit" or even "critical damage?" Yes, it is, because it confuses the issue of applying the mechanic. A critical hit is a conditional effect that is [B][I]applied[/I][/B] to a hit; [B][I]this[/I][/B] is why it appears indented under "hit" on p. 276, and not under "miss" -- because it is only applied when you achieve a hit, not on a miss. And while the wording on p. 276 might be murky enough to argue that it isn't a conditional effect, but rather a full on hit, we have the expanded rules clarifications and definitions for a "critical hit" on p. 278. These detail that a "critical hit" isn't something which can ignore normal hit rules simply by being a "critical hit" (Precision) and it isn't a guarantee of actually applying damage (Maximum Damage). And also consider, relative to the application of Precision, one and only one of these statements must be true: (1) "The Holy Ardor feature allows you to score a critical hit when you roll numbers other than 20" (2) "The Holy Ardor feature does not allow you to score a critical hit when you roll numbers other than 20" With (1) you apply Precision, with (2) it's moot because you couldn't have rolled the dice and gotten a critical hit without rolling a 20. (And arguing that two 3's aren't "numbers" but uniquely "doubles," that they cannot satisfy both conditions simultaneously, is the semantic equivalent of ostriching -- i.e. sticking your head in a hole in the ground & pretending that no one can see you because you can't see them.) -Dan'L [/QUOTE]
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