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*Pathfinder & Starfinder
Adjudicating Illusion magic
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<blockquote data-quote="Pielorinho" data-source="post: 5704184" data-attributes="member: 259"><p>Rules-savvy player, checking in <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>I'm happy to have to use more spells to accomplish my ideas, and for them to be higher level. But how I'd like to build the character is toward complete repainting of the battlefield: trolls fighting us in a dungeon would suddenly see themselves on a windswept mountaintop surrounded by angry fire elementals and steep drops. That's the extreme end of what I'm imagining: I get to "paint" the battlefield, and I can add new monsters or hazards to it with figments, and I can use glamers to change what we PCs look like.</p><p></p><p>Short-term, I'd like to be able to do some, but not all, of that. I'd love to be able to make a forest field erupt with a river of magma down its center, with smoking bushes on either side; and if during the next round a half-dozen tiny fiery sprites could spring from that magma to attack my enemies, how much fun is that? But I can't figure out how to do it under strict readings of the rules.</p><p></p><p>Some other scenes I'd love to pull off:</p><p>-Cast a spell, and have mirror-images spring away from me (I'd take a move action to move off also); each of these mirror-images would be able to take actions that I could take, although of course all their effects would be illusory.</p><p>-Spring into the air on a column of smoke (the springing me is illusory, the real me is hidden in the illusory smoke), casting out shadowy tentacles that attach to enemies and cause intense but non-damaging cold as they begin to swell with pulsing red light that peristalses its way to the cackling illusory me atop the column of smoke.</p><p>-Create a half-dozen illusory monsters amongst enemy troops--then, once they realize the monsters are illusory, summon 1d3 identical-but-real monsters among the troops, and have the illusions continue to attack, confusing the snot out of the enemy.</p><p></p><p>In other words, I'd love to be able to use illusions to provide lots of fake targets, to channel enemies onto suboptimal terrain, to provoke enemies into lowering their guard, and to trick enemies into wasting actions.</p><p></p><p>Do folks have thoughts on how I can accomplish these goals? Rules-legal ways are best, of course, but I'm also happy to spend some feats and/or research new spells in order to accomplish the goals.</p><p></p><p>Nareau, as I mentioned before, I do think the cloud-as-cover approach is appropriate: ruling a cloud as an object by silent-image standards seems reasonable. Compare it to the first-level vanish (invisibility for 1 round/level): it does allow attacks, but it also allows saving throws to disbelieve, and even someone who doesn't disbelieve it can attack fine if they get within 5' of me. It further either separates me from my allies or else it inconveniences them. Finally, it has a significantly shorter duration, currently limited to 3 rounds post-concentration (due to my school specialization).</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 5704184, member: 259"] Rules-savvy player, checking in :). I'm happy to have to use more spells to accomplish my ideas, and for them to be higher level. But how I'd like to build the character is toward complete repainting of the battlefield: trolls fighting us in a dungeon would suddenly see themselves on a windswept mountaintop surrounded by angry fire elementals and steep drops. That's the extreme end of what I'm imagining: I get to "paint" the battlefield, and I can add new monsters or hazards to it with figments, and I can use glamers to change what we PCs look like. Short-term, I'd like to be able to do some, but not all, of that. I'd love to be able to make a forest field erupt with a river of magma down its center, with smoking bushes on either side; and if during the next round a half-dozen tiny fiery sprites could spring from that magma to attack my enemies, how much fun is that? But I can't figure out how to do it under strict readings of the rules. Some other scenes I'd love to pull off: -Cast a spell, and have mirror-images spring away from me (I'd take a move action to move off also); each of these mirror-images would be able to take actions that I could take, although of course all their effects would be illusory. -Spring into the air on a column of smoke (the springing me is illusory, the real me is hidden in the illusory smoke), casting out shadowy tentacles that attach to enemies and cause intense but non-damaging cold as they begin to swell with pulsing red light that peristalses its way to the cackling illusory me atop the column of smoke. -Create a half-dozen illusory monsters amongst enemy troops--then, once they realize the monsters are illusory, summon 1d3 identical-but-real monsters among the troops, and have the illusions continue to attack, confusing the snot out of the enemy. In other words, I'd love to be able to use illusions to provide lots of fake targets, to channel enemies onto suboptimal terrain, to provoke enemies into lowering their guard, and to trick enemies into wasting actions. Do folks have thoughts on how I can accomplish these goals? Rules-legal ways are best, of course, but I'm also happy to spend some feats and/or research new spells in order to accomplish the goals. Nareau, as I mentioned before, I do think the cloud-as-cover approach is appropriate: ruling a cloud as an object by silent-image standards seems reasonable. Compare it to the first-level vanish (invisibility for 1 round/level): it does allow attacks, but it also allows saving throws to disbelieve, and even someone who doesn't disbelieve it can attack fine if they get within 5' of me. It further either separates me from my allies or else it inconveniences them. Finally, it has a significantly shorter duration, currently limited to 3 rounds post-concentration (due to my school specialization). [/QUOTE]
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