MarkB
Legend
I'm sure this has come up before, but with the release of the PHBII and lots of spells (and a few feats) that use immediate actions, I find myself wondering how easy they are to adjudicate in actual play. I've read the description given in the front of the PHBII, but it didn't answer all my questions.
Let's take Energy Aegis as an example, which can grant a subject Resistance 20 against a specific energy type for up to 1 round or until discharged. Assume there's a spellcaster with this spell memorised who wishes to protect the frontline fighter against an enemy spellcaster's attack.
As a player, at what point can I interrupt events to cast my protective energy aegis? Can I interrupt another character's action at all, short of Readying an action? Could I attempt a Spellcraft check as the sorcerer casts, as with counterspelling, to find out what energy type (if any) I need to provide protection against?
As the DM, should I be lengthening the description, or adding occasional pauses, to allow players the chance to leap in with their immediate actions?
Let's take Energy Aegis as an example, which can grant a subject Resistance 20 against a specific energy type for up to 1 round or until discharged. Assume there's a spellcaster with this spell memorised who wishes to protect the frontline fighter against an enemy spellcaster's attack.
DM: "The hobgoblin Sorcerer raises his hand and spellcasts, unleashing a ray of scorching fire that sears into <fightername>'s flesh. Take 14 fire damage."
As a player, at what point can I interrupt events to cast my protective energy aegis? Can I interrupt another character's action at all, short of Readying an action? Could I attempt a Spellcraft check as the sorcerer casts, as with counterspelling, to find out what energy type (if any) I need to provide protection against?
As the DM, should I be lengthening the description, or adding occasional pauses, to allow players the chance to leap in with their immediate actions?