Adjudication the LA value of abilities/features that are dynamic (change with level)

Roman

First Post
I am not sure whether this should be in the Rules or Houserules sections so I am posting it on both...:

I am wondering how to derive value of racial features that give a bonus that improves with levels. For example, let's take the human skill point bonus - they get 4 extra skill points at 1st level and then 1 extra skill point per level. As a result this human ability/feature is dynamic and improves with levels. How do you compare it with static abilities/features to determine its effects on LA?

I guess it may be possible to pick a level at which to compare it, but what level to pick. One possibility would be to choose a mid-point level - like level 10 or 11. For half the level progression the ability would be underpowered and for half it would be overpowered. Using the first or the last (usually 20th) level for comparison purposes does not seem satisfactory. Perhaps some kind of compromise and usage of 5th/6th or 15th/16th level is in order. Or perhaps my approach to try to pick a level for comparison is not the way to go. Hmm... any thoughts?
 

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