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(Adjust your clocks!) Spring Ahead, Fall Behind and Time-Keeping in your World!

Keeping Time in your game

  • By looking at the Sun, the Moon and the Stars

    Votes: 16 34.0%
  • Sun Dials are Common

    Votes: 6 12.8%
  • Melting Candles Keep the Time

    Votes: 0 0.0%
  • Sand Hourglasses

    Votes: 3 6.4%
  • Water Clocks

    Votes: 4 8.5%
  • Pendulum Mechanical Clocks

    Votes: 9 19.1%
  • We Use Electronics

    Votes: 3 6.4%
  • Common Magical Devices

    Votes: 1 2.1%
  • Fancy-Schmancy Magical Means of Keeping Time

    Votes: 2 4.3%
  • Other Natural, Mechnical or Magical Means

    Votes: 3 6.4%

Mark

CreativeMountainGames.com
Aside from the fact that this is a reminder to set your clocks ahead if you live in a Daylights Saving Time Zone area at 2am on the first Sunday in April, let's share...

How do people keep time in your games?
 
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my world is has a pantheon based on celestial bodies, so timekeeping and calendar variations are big, and thanks for the reminder :)
 

Wasn't there a few hours out of the day - Vespers and Nines or something like that - that people knew about? Otherwise, you'd be able to guess Noon, Dusk, Dawn, midday, midmorn, and that's about it.

Unless you're a Ranger. But that class is too munchkin anyways.
 





In my Planescape game there are commonly available non-magical clocks up to pendulums. In my Dragonlance game, the average timekeeping technology is somewhat lower.
 

This is a good question! I'm getting ready to begin running a city campaign, and I'm hoping to help do this through the changing of the guards.

At least in the character's home neighborhood, they will know its Second watch when they see good old Officer Barbrady telling the crowd "nothing to see here, please move along."

In urban areas, did people really call out "Seven o'clock and all's well!" ?

Also the Steam Gnomes might actually have a time-keeper in the city, but I'm still reading the book.

I really don't know how life in the medieval cities really was, Did shops really close up at dark every day? I might have to make this place a little more progressive if that's the case, especially if these characters are all wanting to be part of one guild or religion or something at the start of game...
 

As my campaign is set beneath the surface of the sea, there are times when the party spends extended visits to the depths. There they rely upon shifting tides and currents, to approximate the time of day.
 

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