D&D 4E Adjusting 4e for a modern Cthulhu game

I tried something similar to this. I took out classes and class features. I took out daily powers. I went through martial powers and took out the ones that didn't fit and allowed players to choose any from the lists. Whenever you would get a new daily power you would instead get a new at will power. If you took a special feat you had access to psychic abilities (spells with the psychic keyword or illusion keyword). To make up for lack of dailies I told all players to assume that when they took a power that had a bonus specific to a certain build that hey automatically got that bonus. I made up some gun stats basically using the d20 modern stats combined with the 4e ranged weapon stats and that was it.

Of course there were more details when I actually wrote it out, but it worked pretty well. Let me know if you are interested and I'll post the document here.
 

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