Adjusting an Adventure

Kyu

First Post
Can somebody give me a guide on how to adjust a published adventure (like the ones in Dungeon Magazines) for adventuring parties numbering more than four (the minimum standard), say six to eight?
 
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If you use Upper Krust's system as presented in Grim Tales you can adjust CRs for almost any size party. I believe the original UK system may be free for download somewhere around here, but I am not certain of that. Good luck.

I'll tell you I usually just add 1 EL for every two characters, but be careful of cranking up abilities that a party cannot handle because of their low level.
 

I would say add more minions (mabye +50% more) and increase the level of the "main" bad guys by 1 or 2 at most. I wouldn't increase things like trap DCs, etc.

They key is to make sure the all have enough to do in a fight; if you don't want 6-8 PCs ganging up on one NPC you'll have to provide more cannon fodder. :)
 

More PC's means that the party as a whole gets more actions per round and therefore can bring more pain down upon your bad guys. Particularly if the adventure has encounters with a single BBEG or large monster like a dragon. It also means that the party has more resources (read: spells, hp) per day. However each individual character is no tougher or more capable than normal so you must be wary about raising numbers they have to roll against (DC's, AC, SR, DR) or else they will be unable to cope or worse wiped out completly. With that in mind...

Things not to do: give more than 1 or 2 more levels to your bad guys, replace monsters with tougher versions of themselves, add more bad guys of an equal level to the current bad guys

Things to do: add lots of mooks as bodyguards/cannon fodder around the BBEG's (bonus: this gives the cleave fighter, undead turners, and fierball slingers a chance to shine), also maybe add an extra encounter or two with a below-average EL in order to make the party use up some of its extra resources.

Above all try to make sure that everyone gets a chance to participate and not be left out (this goes along with the theme of making encounters bigger rather than tougher).

hope that helps.
 
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