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Adjusting Constitution
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<blockquote data-quote="EzekielRaiden" data-source="post: 9443032" data-attributes="member: 6790260"><p>That is precisely what makes HP grow to such ridiculous amounts.</p><p></p><p>By eliminating the +CON to HP per level, but giving the whole score at first level, you make 1st level characters more robust, but higher level characters <em>less</em> robust. Which, y'know, <em>is</em> an actual issue real people have with 5e, that levels 1 and 2 (or even 3 and 4!) are ridiculously fragile, while allegedly it's "impossible" to kill higher level characters.</p><p></p><p>So long as the character has at least a +2 CON mod, they'll get <em>more</em> than their Constitution score after just level 8. So you're effectively still giving them that. It just doesn't kick in until endgame. Even for a character with merely +1, they'll still get an amount equal to their Constitution score by level 12.</p><p></p><p>Big chunk for early survival. Low scaling for smaller top end numbers. Oh, and because death saves DON'T reset when you stand back up, 4e <em>hard</em> averted the "whack a mole" healing problem despite still having "healing starts from 0."</p><p></p><p>4e was, in many ways, <em>more</em> deadly than 5e at levels other than the first 1-4, where newbies are still learning the ropes.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9443032, member: 6790260"] That is precisely what makes HP grow to such ridiculous amounts. By eliminating the +CON to HP per level, but giving the whole score at first level, you make 1st level characters more robust, but higher level characters [I]less[/I] robust. Which, y'know, [I]is[/I] an actual issue real people have with 5e, that levels 1 and 2 (or even 3 and 4!) are ridiculously fragile, while allegedly it's "impossible" to kill higher level characters. So long as the character has at least a +2 CON mod, they'll get [I]more[/I] than their Constitution score after just level 8. So you're effectively still giving them that. It just doesn't kick in until endgame. Even for a character with merely +1, they'll still get an amount equal to their Constitution score by level 12. Big chunk for early survival. Low scaling for smaller top end numbers. Oh, and because death saves DON'T reset when you stand back up, 4e [I]hard[/I] averted the "whack a mole" healing problem despite still having "healing starts from 0." 4e was, in many ways, [I]more[/I] deadly than 5e at levels other than the first 1-4, where newbies are still learning the ropes. [/QUOTE]
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