Xeviat
Dungeon Mistress, she/her
In my 24 years of D&D, I've rarely seen characters built with anything but a 14 Constitution. In 3E and 5E, I've seen a few 16s on Barbarians and Fighters, and I've seen two 12s on ranged characters, but never 8, 10, or 18. Back in 4E, though, there was a lot more variety, since Constitution only affected level 1 HP and your number of healing surges. I've also wanted to strengthen 1st level characters for my own preferences.
So, here's my pitch for a Constitution house rule:
This effectively treats d6 classes as having a 14 Con, d8 as 16, d10 as 18, and d12 as 20 (so it's a bigger buff for the martials, and no one is losing typically). The extra HP at first level smooths out as you gain levels.
Higher Con boosts your starting HP and it increases your Hit Die healing, but it doesn't have as much of an effect on HP during an encounter.
The Con score HP can also serve as Wound points; a character is "Wounded" when their HP drops to their Con score, which can give me some room to play with gritty conditions even when I'm padding HP.
Low CR monsters will be adjusted to have appropriate HP. This will let me reduce their number of HD, which is really high for some creatures relative to their CR.
What do you think? Would you play in a game with these rules? Are there any pitfalls you see?
So, here's my pitch for a Constitution house rule:
HP said:Hit Points
Hit Dice: 1d6 + your Constitution modifier (or 1d8, 1d10, or 1d12 per class)
Hit Points at 1st Level: 6 (or 8, 10, or 12 per HD) + your Constitution score.
Hit Points at Higher Levels: 6 (or 8, 10, or 12 per HD) per class level above 1st.
This effectively treats d6 classes as having a 14 Con, d8 as 16, d10 as 18, and d12 as 20 (so it's a bigger buff for the martials, and no one is losing typically). The extra HP at first level smooths out as you gain levels.
Higher Con boosts your starting HP and it increases your Hit Die healing, but it doesn't have as much of an effect on HP during an encounter.
The Con score HP can also serve as Wound points; a character is "Wounded" when their HP drops to their Con score, which can give me some room to play with gritty conditions even when I'm padding HP.
Low CR monsters will be adjusted to have appropriate HP. This will let me reduce their number of HD, which is really high for some creatures relative to their CR.
What do you think? Would you play in a game with these rules? Are there any pitfalls you see?