JoeGKushner
Adventurer
The skill system in 2nd ed came about due to the 'non-weapon profiencies' introduced in the latter end of 1st edition Wilderness Survial Guide and Dungeoneer Survival Guide. They were poor.
Fighters were all cookie cutters.
Point distribution for rogues was annoying.
Some fantastic books like School of Wizardry (where special abilities in essence became MetaMagic Feats), and some great settings like Planescape. The support with Monstrous Compendium Annuals and updating Mystara to 2nd edition (cursed CD boxed set kits!) also brought some interesting bits to the game.
It took me a long time to switch from 2nd to 3rd ed.
Once I did I never went back or even though about it. 3rd ed just offers so many more options in and of itself.
Fighters were all cookie cutters.
Point distribution for rogues was annoying.
Some fantastic books like School of Wizardry (where special abilities in essence became MetaMagic Feats), and some great settings like Planescape. The support with Monstrous Compendium Annuals and updating Mystara to 2nd edition (cursed CD boxed set kits!) also brought some interesting bits to the game.
It took me a long time to switch from 2nd to 3rd ed.
Once I did I never went back or even though about it. 3rd ed just offers so many more options in and of itself.