Brian Compton
First Post
I have a fondness for 2E because it was how I came into the D&D fold. What I didn't like then, and still don't like now, is that you had to do many different kinds of math. Some rolls had to be low, some high. Sometimes you subtract modifiers, sometimes add. Over time it was easy to deal with, and we usually came up with our own systems that fit the rules but were easier to remember. But honestly, 3E with its "just roll high" mentality makes it a little easier. The only downside- too many bloody modifiers only applicable in certain situations still makes it a mathematical nightmare. I usually end up missing something (usually spell bonuses that would have caused a success if I'd remembered them) or (rarely) adding in too many pluses. But at least I know I'm supposed to always add rather than subtract.
I also appreciate not having to navigate six different tables to do my character stats. Where it would have taken me 5 minutes to do up all my ability score info, now it's done in seconds. Though I miss the chance to roll strength percentiles
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If the numbers games aren't important to you and you simply want to role-play, either is fine. The math for both distracts from role-playing, just in a different way. For me, though, because I think it's easier, 3E's the one for me.
Brian.
I also appreciate not having to navigate six different tables to do my character stats. Where it would have taken me 5 minutes to do up all my ability score info, now it's done in seconds. Though I miss the chance to roll strength percentiles

If the numbers games aren't important to you and you simply want to role-play, either is fine. The math for both distracts from role-playing, just in a different way. For me, though, because I think it's easier, 3E's the one for me.
Brian.