Adult: GUCK Development Forum

Wotcher all,

Welcome to the discussion topic for the editing of the great Guide to Unlawful Carnal Knowledge. It is advisable that you read all four existing versions of the guide - the Original Guide, the NUCK d20 conversion, the DbS d20 conversion and the beta Naked Blades conversion before contributing, but a little innocence can’t hurt.

Whilst this topic will eventually bicker over specific rules choices and whatnot, we must, alas, start at the beginning, and find out what we want to achieve before working out how to achieve it. The first few questions, then, are based around the nature of the guide itself. I want you to decide upon our eventual guide’s:

A) PURPOSE - What are we trying to provide in the form of the GUCK? A definitive resource for the more liberal groups amongst us? Ideas to spice up a mundane campaign? A jolly good read? Should we try to encompass all categories (no easy task), or concentrate on just the one? If we were to specialise, which area is most important in your opinion? Could other areas be covered in future supplements?

B) FOCUS - How hard is the ‘focus’ going to be within the GUCK? Are players mostly going to make rolls to judge their performance and leave the majority to their imagination, glossing over kinky aspects or viewing them in a humourous light (eg. DbS conversion)? Are we going to go for a round-by-round explanation, complete with graphic description (eg NUCK, Naked Blades conversions)? Perhaps something in-between, like the original guide? Bear in mind that if we decide a soft focus, we can always produce a hard focus supplement, or vice versa.

C) HUMOUR - Some guides (the original and DbS conversion) placed a strong emphasis on the guide being funny to read, with feats and spells as often a gimmick or pun as useful for their in-game effects. Others (the NUCK and Naked Blades conversions) prioritised game mechanics and resource material. What level of humour do you feel is appropriate or desirable for the guide?

That’s all for you to mellow over today, folks. Remember that you can say anything you like on these matters - nobody would be disappointed if you like to keep things clean, and likewise no-one can accuse you of perversion for fear of self-damnation (having taken part on this thread). Whilst I have taken the helm in the task, I can’t achieve a thing without your input - post whatever recommendations or suggestions you have, however tenuous your tie is to the netbook’s development. Every little helps.

Now lets hear some arguments fly!



Death By Surfeit
 
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Death By Surfeit said:
It is advisable that you read all four existing versions of the guide - the Original Guide, the NUCK d20 conversion, the DbS d20 conversion and the beta Naked Blades conversion before contributing, but a little innocence can’t hurt.
Got any links for us?
 

A model you might consider using is the recent _Book of Vile Darkness_, i.e., set up an introductory chapter describing the various genres or "levels" of sex a group of players will have in their campaign and go on from there with the material previously gathered.

My campaign only uses a portion of the various rules presented in previous editions of the Guide, primarily skills, feats, and spells, with one or two modified-for-psionics prestige classes. We don't employ the pregnancy rules, VD rules, and so on because, quite simply, they are useless. Sex in our campaign - or any adult issue, for that matter - is a matter for roleplaying, not "roll" playing. Encounters are usually _not_ resolved using dice; instead, they're roleplayed out dramatically or blue-booked. To put it another way, IMO, the Guide's rules need to be made as simple as possible - one or two base skills; some feats; some techniques; and then spells, monsters, and so on.
 

Death By Surfeit:

A) PURPOSE - What are we trying to provide in the form of the GUCK? A definitive resource for the more liberal groups amongst us? Ideas to spice up a mundane campaign? A jolly good read? Should we try to encompass all categories (no easy task), or concentrate on just the one? If we were to specialise, which area is most important in your opinion? Could other areas be covered in future supplements?
If you choose to concentrate, make it a definitive guide. A good read is amusing, but don't over do it. While a joke here and there is nice, too much just encourages the less mature to give in to their baser humor instincts. It is difficult enough to use sex in the game without it degrading into an excuse for elementary humor.
B) FOCUS - How hard is the ‘focus’ going to be within the GUCK? Are players mostly going to make rolls to judge their performance and leave the majority to their imagination, glossing over kinky aspects or viewing them in a humourous light (eg. DbS conversion)? Are we going to go for a round-by-round explanation, complete with graphic description (eg NUCK, Naked Blades conversions)? Perhaps something in-between, like the original guide? Bear in mind that if we decide a soft focus, we can always produce a hard focus supplement, or vice versa.
For the basic format I don't see a need for too much detail. Allow simple die rolls to be the assumed norm and add other options in enhancments or appendicies.
C) HUMOUR - Some guides (the original and DbS conversion) placed a strong emphasis on the guide being funny to read, with feats and spells as often a gimmick or pun as useful for their in-game effects. Others (the NUCK and Naked Blades conversions) prioritised game mechanics and resource material. What level of humour do you feel is appropriate or desirable for the guide?
I would prefer game mechanics and resource material to jokes and gags. Anyone interested in adding sex to their game can always add humor as they desire. It seems easier to add things to an existing system than to remove them IMO.
 

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