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Adv: A Night at the Opera; Judge TwoHeadsBarking
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<blockquote data-quote="ScorpiusRisk" data-source="post: 5036915" data-attributes="member: 41601"><p>Qynn hastily gulps the just received potion. Then he tries to hinder two of the strange spheres, marking one with his aegis and still attacking the red one next to him with freezing cold.</p><p></p><p>[sblock=OOC]</p><p>Standard: Frigid Blade vs Red 1 (19 vs AC) Hit! (6 cold damage; If the target starts its next turn adjacent to you, it takes a penalty to speed of 2 until the end of its next turn.)[/sblock]</p><p></p><p><em><span style="color: olive">Oy, back out or we die when dey die!</span></em></p><p> </p><p><span style="color: white">The dwarf tries to shake out the blinding lights he's been hit with after the white novas. Dane performs two quick cleaving maneuvers into Red 3, marking it. Afterward, he closes the door cutting G11 off from the hallway. </span></p><p></p><p><span style="color: olive"><em>Down da hole 'carn!</em></span></p><p></p><p>The two slashes hits even more effectively than even the dwarf had imagined and the red orb hovering over the hole shakes for a moment and then explodes in a splash of red light. It seems to not be as far reaching as the white orbs, hitting Incarnation but not the purple orb, though it does burn more fiercely. </p><p> </p><p></p><p>[sblock=ooc] </p><p>Standard: Reckless Cleave 20 vs AC Hit. 10 damage against Red 3 and 4 pod vs Red 2. Bloodies Red 3!</p><p>Action Point: Cleave. 22 vs AC. Hit. 14 damage to red 3, and 4 to red 2. Red 3 is dead.</p><p>(You did not factor in the additional +2 from Hadraks attack. I did.)</p><p></p><p>Red 3 explodes and attacks. +20 vs Dane's Reflex. Hits for 5 radiant damage. +6 vs Incarnations Reflex, Miss. You lucky duck. Red 2 heals 10.</p><p></p><p>Move: Close door between G11:H11</p><p>Red 2 makes an OA. 6 vs Reflex. Miss</p><p>[/sblock]</p><p></p><p>With a graceful movement, Sheng slides into the room, and gathers the entropy around him with circular motions of his arms, concentrate it in a single spot, and creates a howling skull of black energy that fly screeching towards the white mote. </p><p></p><p>It doesn't have far to go, buries deep and then expands within the mote till it bursts. While the explosion is bright and expansive only Hadrak and Dane seem to feel its wrath while the the three remaining orbs all grow stronger in its death.</p><p></p><p>[sblock=ooc] 21 vs Will against the Mote in H8. White 5 cannot make an OA. 14 damage and White 5 explodes.</p><p></p><p>All vs Reflex: 8 vs Qynn (Miss), 6 vs Sheng (Miss), 19 vs Hadrak (Hit), 5 vs Incarnation (Miss), 16 vs Dane (Hit), 14 vs Rurdev (Miss), 15 vs Essam (Miss)</p><p></p><p>The purple and both reds heal 6.[/sblock]</p><p></p><p>--------------------------------------</p><p> </p><p>Round 2</p><p> </p><p> <a href="http://invisiblecastle.com/roller/view/2351930/" target="_blank">24</a> - Enemies - Acted</p><p>Purple Apparition - @H10 - 19/37 </p><p>Red Apparition 1 - @I6 - 32/37 - If the apparition starts its next turn adjacent to Qynn, it takes a penalty to speed of 2 until the end of its next turn.</p><p>Red Apparition 2 - @G11 - 37/37</p><p><s>Red Apparition 3</s></p><p><s>White Apparition 1</s></p><p><s>White Apparition 2</s></p><p> <s>White Apparition 3</s></p><p><s>White Apparition 4</s></p><p><s>White Apparition 5</s></p><p>White Apparition 6 - @M4</p><p>White Apparition 7 - @N4</p><p><s>White Apparition 8</s></p><p> <a href="http://invisiblecastle.com/roller/view/2351938/" target="_blank">17</a> - Qynn - @H6 - 22/29 - Acted</p><p> <a href="http://invisiblecastle.com/roller/view/2351934/" target="_blank">15</a> - Dane - @H12 - 16/42hp - +2 to all attacks TEHNT, +2 to all defenses TENT, <strong><span style="color: Red">Bloodied</span></strong> - Acted</p><p> <a href="http://invisiblecastle.com/roller/view/2351937/" target="_blank">13</a> - Sheng - @H7 - 14/26 - Acted</p><p> <a href="http://invisiblecastle.com/roller/view/2351939/" target="_blank">8</a> - Hadrak - @H9 - 18/42 - +1 defenses TENT, slowed slowed (save ends), <strong><span style="color: Red">Bloodied</span></strong></p><p> <a href="http://invisiblecastle.com/roller/view/2351936/" target="_blank">6</a> - Rurdev - @M6 - 35/41</p><p> <a href="http://invisiblecastle.com/roller/view/2351933/" target="_blank">2</a> - Incarnation - @H11 - 4/42 - +2 to all attacks TEHNT - <strong><span style="color: Red">Bloodied</span></strong></p><p>Essam - @J6 - -6hp</p><p></p><p>Stats</p><p>White: AC 15, R 14</p><p>Red: AC 16</p><p>Purple: R 15</p><p></p><p>Note on the Map. The door between G:11 and H:11 is closed. The other three doors in the hallway are open.</p><p></p><p>Also, please note, each door has a little handle. I did this on purpose when I made the map and forgot all about it. The door opens in the direction that the handle is on. The hinge is opposite the handle. This is why Dane provoked an OA when closing the door. </p><p></p><p>[sblock=Map!]</p><p><img src="http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Map1st24.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="ScorpiusRisk, post: 5036915, member: 41601"] Qynn hastily gulps the just received potion. Then he tries to hinder two of the strange spheres, marking one with his aegis and still attacking the red one next to him with freezing cold. [sblock=OOC] Standard: Frigid Blade vs Red 1 (19 vs AC) Hit! (6 cold damage; If the target starts its next turn adjacent to you, it takes a penalty to speed of 2 until the end of its next turn.)[/sblock] [I][COLOR=olive]Oy, back out or we die when dey die![/COLOR][/I] [COLOR=white]The dwarf tries to shake out the blinding lights he's been hit with after the white novas. Dane performs two quick cleaving maneuvers into Red 3, marking it. Afterward, he closes the door cutting G11 off from the hallway. [/COLOR] [COLOR=olive][I]Down da hole 'carn![/I][/COLOR] The two slashes hits even more effectively than even the dwarf had imagined and the red orb hovering over the hole shakes for a moment and then explodes in a splash of red light. It seems to not be as far reaching as the white orbs, hitting Incarnation but not the purple orb, though it does burn more fiercely. [sblock=ooc] Standard: Reckless Cleave 20 vs AC Hit. 10 damage against Red 3 and 4 pod vs Red 2. Bloodies Red 3! Action Point: Cleave. 22 vs AC. Hit. 14 damage to red 3, and 4 to red 2. Red 3 is dead. (You did not factor in the additional +2 from Hadraks attack. I did.) Red 3 explodes and attacks. +20 vs Dane's Reflex. Hits for 5 radiant damage. +6 vs Incarnations Reflex, Miss. You lucky duck. Red 2 heals 10. Move: Close door between G11:H11 Red 2 makes an OA. 6 vs Reflex. Miss [/sblock] With a graceful movement, Sheng slides into the room, and gathers the entropy around him with circular motions of his arms, concentrate it in a single spot, and creates a howling skull of black energy that fly screeching towards the white mote. It doesn't have far to go, buries deep and then expands within the mote till it bursts. While the explosion is bright and expansive only Hadrak and Dane seem to feel its wrath while the the three remaining orbs all grow stronger in its death. [sblock=ooc] 21 vs Will against the Mote in H8. White 5 cannot make an OA. 14 damage and White 5 explodes. All vs Reflex: 8 vs Qynn (Miss), 6 vs Sheng (Miss), 19 vs Hadrak (Hit), 5 vs Incarnation (Miss), 16 vs Dane (Hit), 14 vs Rurdev (Miss), 15 vs Essam (Miss) The purple and both reds heal 6.[/sblock] -------------------------------------- Round 2 [URL="http://invisiblecastle.com/roller/view/2351930/"]24[/URL] - Enemies - Acted Purple Apparition - @H10 - 19/37 Red Apparition 1 - @I6 - 32/37 - If the apparition starts its next turn adjacent to Qynn, it takes a penalty to speed of 2 until the end of its next turn. Red Apparition 2 - @G11 - 37/37 [s]Red Apparition 3[/s] [s]White Apparition 1[/s] [s]White Apparition 2[/s] [s]White Apparition 3[/s] [s]White Apparition 4[/s] [s]White Apparition 5[/s] White Apparition 6 - @M4 White Apparition 7 - @N4 [s]White Apparition 8[/s] [URL="http://invisiblecastle.com/roller/view/2351938/"]17[/URL] - Qynn - @H6 - 22/29 - Acted[B][/B] [URL="http://invisiblecastle.com/roller/view/2351934/"]15[/URL] - Dane - @H12 - 16/42hp - +2 to all attacks TEHNT, +2 to all defenses TENT, [B][COLOR=Red]Bloodied[/COLOR][/B] - Acted [URL="http://invisiblecastle.com/roller/view/2351937/"]13[/URL] - Sheng - @H7 - 14/26 - Acted [URL="http://invisiblecastle.com/roller/view/2351939/"]8[/URL] - Hadrak - @H9 - 18/42 - +1 defenses TENT, slowed slowed (save ends), [B][COLOR=Red]Bloodied[/COLOR][/B] [URL="http://invisiblecastle.com/roller/view/2351936/"]6[/URL] - Rurdev - @M6 - 35/41 [URL="http://invisiblecastle.com/roller/view/2351933/"]2[/URL] - Incarnation - @H11 - 4/42 - +2 to all attacks TEHNT - [B][COLOR=Red]Bloodied[/COLOR][/B] Essam - @J6 - -6hp Stats White: AC 15, R 14 Red: AC 16 Purple: R 15 Note on the Map. The door between G:11 and H:11 is closed. The other three doors in the hallway are open. Also, please note, each door has a little handle. I did this on purpose when I made the map and forgot all about it. The door opens in the direction that the handle is on. The hinge is opposite the handle. This is why Dane provoked an OA when closing the door. [sblock=Map!] [IMG]http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Map1st24.png[/IMG] [/sblock] [/QUOTE]
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